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General Tabletop Discussion
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What needs to be fixed in 5E?
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<blockquote data-quote="Zuche" data-source="post: 5728162" data-attributes="member: 6682151"><p>Unless that was changed in errata, you're mistaken about the zombies in MMI, as well as its successor, MV. Now if that <em>was</em> changed in errata, doesn't that just make my point? </p><p></p><p></p><p></p><p>Monsters such as humanoids, even when you might imagine them trying to grab and threaten a hostage in a meaningful fashion.</p><p></p><p></p><p></p><p>That's unnecessarily restrictive. Most at-will (and often basic) attacks already benefit from feats, weapons, or implements, where the benefit is seen on both attack and damage rolls. Sure, you're targeting Reflex, but you're unable to do attempt this against anything more than one size larger than you--not even just to hang on to a creature too big to immobilize. You can't do a thing against teleportation or in any situation that subjects you to regular forced movement.</p><p></p><p>Even a simple change, such as, "If the attack roll would hit both AC and Reflex with an unarmed strike, the attack also does damage appropriate to a one-handed improvised weapon sized for the attacker's use," might do the trick, unless you'd like to know why you have to first knock anyone out in order to grab them off the street. We're talking about a minimum of three standard actions to acquire a helpless hostage in circumstances that could be relieved in as little as a single move action; a reward more appropriate to the investment should be in order.</p><p></p><p>If this makes players more likely to parley with armies, regardless of level, isn't that a good thing? If it gives players the option to take a lone guard alive for interrogation without ever having to use blade, mace, or mystical bolt to first knock someone unconscious, doesn't that add something to the game?</p></blockquote><p></p>
[QUOTE="Zuche, post: 5728162, member: 6682151"] Unless that was changed in errata, you're mistaken about the zombies in MMI, as well as its successor, MV. Now if that [i]was[/i] changed in errata, doesn't that just make my point? Monsters such as humanoids, even when you might imagine them trying to grab and threaten a hostage in a meaningful fashion. That's unnecessarily restrictive. Most at-will (and often basic) attacks already benefit from feats, weapons, or implements, where the benefit is seen on both attack and damage rolls. Sure, you're targeting Reflex, but you're unable to do attempt this against anything more than one size larger than you--not even just to hang on to a creature too big to immobilize. You can't do a thing against teleportation or in any situation that subjects you to regular forced movement. Even a simple change, such as, "If the attack roll would hit both AC and Reflex with an unarmed strike, the attack also does damage appropriate to a one-handed improvised weapon sized for the attacker's use," might do the trick, unless you'd like to know why you have to first knock anyone out in order to grab them off the street. We're talking about a minimum of three standard actions to acquire a helpless hostage in circumstances that could be relieved in as little as a single move action; a reward more appropriate to the investment should be in order. If this makes players more likely to parley with armies, regardless of level, isn't that a good thing? If it gives players the option to take a lone guard alive for interrogation without ever having to use blade, mace, or mystical bolt to first knock someone unconscious, doesn't that add something to the game? [/QUOTE]
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What needs to be fixed in 5E?
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