Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5729284" data-attributes="member: 82106"><p>Agreed. This is really the #1 improvement that needs to be made in 4e. I think tracking one condition, hit points, and which powers have been used is really as much as I'd like to see ideally (APs, HS, and death saves are OK as they're generally not something you have to pay a lot of attention to constantly). Anything that requires additional tracking mechanics IMHO should be pretty much rejected out of hand unless it is going to simplify things in some other way. My ideal would be a tracking burden similar to 1e AD&D, you track your hit points and maybe now and then there's a 'condition' of some sort that comes up. </p><p></p><p>Generally the people I play with are fairly casual gamers. They are people that have played a good bit of D&D and they'll learn the 4e rules, but they're not into it for an intense tactical experience and don't usually get off on tracking tons of stuff. Frankly they don't care THAT much about super detailed in-depth tracking considerations. I think they would enjoy a '5e' that had fewer but more significant things to track. In general 4e does a decent job of making tracking fairly straightforward, but it definitely moves outside of a lot of player's comfort zones fairly often. This can get fairly problematic when you get into some of the more tracking-intensive classes like psionic classes or runepriests and such. It can also get bothersome at high levels or in situations where a lot of conditions and effects start getting tossed around.</p><p></p><p>'5e' definitely needs to focus on this. Conditions could use some polishing, and effects should generally be less frequent and a bit more significant. I wouldn't at all mind if the more important ones were simply made into encounter durations either. Lets get rid of the plethora of durations and just generally simplify this whole aspect of the game as much as possible. It will make IMHO a HUGE difference in acceptance. 99% of the objections I've seen to 4e in practice (IE not on the boards) have been related to complex tracking requirements. It just slows the game down more than it is really worth.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5729284, member: 82106"] Agreed. This is really the #1 improvement that needs to be made in 4e. I think tracking one condition, hit points, and which powers have been used is really as much as I'd like to see ideally (APs, HS, and death saves are OK as they're generally not something you have to pay a lot of attention to constantly). Anything that requires additional tracking mechanics IMHO should be pretty much rejected out of hand unless it is going to simplify things in some other way. My ideal would be a tracking burden similar to 1e AD&D, you track your hit points and maybe now and then there's a 'condition' of some sort that comes up. Generally the people I play with are fairly casual gamers. They are people that have played a good bit of D&D and they'll learn the 4e rules, but they're not into it for an intense tactical experience and don't usually get off on tracking tons of stuff. Frankly they don't care THAT much about super detailed in-depth tracking considerations. I think they would enjoy a '5e' that had fewer but more significant things to track. In general 4e does a decent job of making tracking fairly straightforward, but it definitely moves outside of a lot of player's comfort zones fairly often. This can get fairly problematic when you get into some of the more tracking-intensive classes like psionic classes or runepriests and such. It can also get bothersome at high levels or in situations where a lot of conditions and effects start getting tossed around. '5e' definitely needs to focus on this. Conditions could use some polishing, and effects should generally be less frequent and a bit more significant. I wouldn't at all mind if the more important ones were simply made into encounter durations either. Lets get rid of the plethora of durations and just generally simplify this whole aspect of the game as much as possible. It will make IMHO a HUGE difference in acceptance. 99% of the objections I've seen to 4e in practice (IE not on the boards) have been related to complex tracking requirements. It just slows the game down more than it is really worth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
Top