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What needs to be fixed in 5E?
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<blockquote data-quote="Tony Vargas" data-source="post: 5729491" data-attributes="member: 996"><p>4e has made having a high stat, and, more importantly, increasing that stat continuously, very much a part of being good (or even decent) at your chosen class. That does put such a strong impetus on players to pick a class with 'perfect' stat mods that they've had to come out, first, with tons of 'bribery' feats to make races work better for classes thematically apropriate to them, for which they have less-than-ideal stats. Then, that done, they went ahead and gave all the non-human races a choice of two stats for their second mod, making some of those heavily-feat-bribed races, now, 'ideal' stat-wise. Yipes. </p><p></p><p>The same goes for skills, with the difficulty of 'Hard' checks as high as it is, you need a hight stat, increasing at every oportinuty, and training, to hit that DC with any consistency. </p><p></p><p>I think, maybe, D&D would do better to make it all even more about level, leaving stats static, and just giving 1/level instead of 1/2 per level + tons of bonuses from all over creation, that just about add up to the 1/2, if you're really on the ball.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5729491, member: 996"] 4e has made having a high stat, and, more importantly, increasing that stat continuously, very much a part of being good (or even decent) at your chosen class. That does put such a strong impetus on players to pick a class with 'perfect' stat mods that they've had to come out, first, with tons of 'bribery' feats to make races work better for classes thematically apropriate to them, for which they have less-than-ideal stats. Then, that done, they went ahead and gave all the non-human races a choice of two stats for their second mod, making some of those heavily-feat-bribed races, now, 'ideal' stat-wise. Yipes. The same goes for skills, with the difficulty of 'Hard' checks as high as it is, you need a hight stat, increasing at every oportinuty, and training, to hit that DC with any consistency. I think, maybe, D&D would do better to make it all even more about level, leaving stats static, and just giving 1/level instead of 1/2 per level + tons of bonuses from all over creation, that just about add up to the 1/2, if you're really on the ball. [/QUOTE]
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What needs to be fixed in 5E?
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