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What needs to be fixed in 5E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5729944" data-attributes="member: 82106"><p>It eliminates a LOT of issues.</p><p></p><p>1) No issues with 3rd defense</p><p></p><p>2) No need for Masterwork Armor or other armor bonus kludges. This kills off ALL issues with things like CON based light armor classes and eliminates a vast array of 'patch' feats.</p><p></p><p>3) Kills most of the divergence between skill bonus values that grow to ridiculous spreads at high levels. This removes most of the logic for a lot of the skill bonus feats and whatnot which cause more problems than they are worth.</p><p></p><p>Frankly if I could change ONE single thing in 4e it would be to get rid of all the ability score bumps. No single rule change would fix a larger number of mechanical issues in one shot. It means there are some points to be made up in to-hit and defenses in general, but I think that could be pretty easily dealt with one way or another. Maybe just make level bonus = +1/level and then you can ditch enhancement bonus at the same time and just slightly adjust monster defenses so they baseline at the current chance to hit for an 18 attack stat. You can still have magic weapons that have a property that lets them grant an item bonus to-hit against specific creatures or whatever, a +1/tier for say a dragon slaying sword would work fine. It is a significant bonus but it won't trivialize those encounters and would be a pretty desirable and 'special' item for the right character.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5729944, member: 82106"] It eliminates a LOT of issues. 1) No issues with 3rd defense 2) No need for Masterwork Armor or other armor bonus kludges. This kills off ALL issues with things like CON based light armor classes and eliminates a vast array of 'patch' feats. 3) Kills most of the divergence between skill bonus values that grow to ridiculous spreads at high levels. This removes most of the logic for a lot of the skill bonus feats and whatnot which cause more problems than they are worth. Frankly if I could change ONE single thing in 4e it would be to get rid of all the ability score bumps. No single rule change would fix a larger number of mechanical issues in one shot. It means there are some points to be made up in to-hit and defenses in general, but I think that could be pretty easily dealt with one way or another. Maybe just make level bonus = +1/level and then you can ditch enhancement bonus at the same time and just slightly adjust monster defenses so they baseline at the current chance to hit for an 18 attack stat. You can still have magic weapons that have a property that lets them grant an item bonus to-hit against specific creatures or whatever, a +1/tier for say a dragon slaying sword would work fine. It is a significant bonus but it won't trivialize those encounters and would be a pretty desirable and 'special' item for the right character. [/QUOTE]
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What needs to be fixed in 5E?
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