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What needs to be fixed in 5E?
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<blockquote data-quote="keterys" data-source="post: 5730093" data-attributes="member: 43019"><p>Sorta right...</p><p></p><p>It don't see it laid out what being 90% invisible means. I mean, that's 10% visible, which is fairly visible <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Further, there's no mechanic behind the movement portion of things. </p><p></p><p>Invisibility also doesn't prevent you making noise, leaving footprints, etc. For example, the place where the invisibility is most effective (heavy growth forest) is the one in which your position might be fairly obvious due to movement of twigs, leaves, etc.</p><p></p><p>At any rate it's a reasonable conclusion that someone wearing one of these cloaks who wanted to move towards someone and fire an arrow at them would be completely visible (violence and movement, together <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, no matter the circumstance, but that's not the expectation of those who used it I suspect. </p><p></p><p>Anyhow, it is interesting, I just dislike the chart of barely different %s and a couple other minor notes, so I can "get" why my mind would have ejected it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Would a 4E item like the following count as interesting...</p><p>Property: In a natural environment, you may make a Stealth check even if you only have partial concealment or partial cover. </p><p>Power (Encounter): Move Action. You turn invisible until the start of your next turn and then move your speed with forest walk. If you end that movement in forest walkable difficult terrain, you gain a +10 bonus to the stealth check to become hidden.</p></blockquote><p></p>
[QUOTE="keterys, post: 5730093, member: 43019"] Sorta right... It don't see it laid out what being 90% invisible means. I mean, that's 10% visible, which is fairly visible ;) Further, there's no mechanic behind the movement portion of things. Invisibility also doesn't prevent you making noise, leaving footprints, etc. For example, the place where the invisibility is most effective (heavy growth forest) is the one in which your position might be fairly obvious due to movement of twigs, leaves, etc. At any rate it's a reasonable conclusion that someone wearing one of these cloaks who wanted to move towards someone and fire an arrow at them would be completely visible (violence and movement, together :), no matter the circumstance, but that's not the expectation of those who used it I suspect. Anyhow, it is interesting, I just dislike the chart of barely different %s and a couple other minor notes, so I can "get" why my mind would have ejected it :) Would a 4E item like the following count as interesting... Property: In a natural environment, you may make a Stealth check even if you only have partial concealment or partial cover. Power (Encounter): Move Action. You turn invisible until the start of your next turn and then move your speed with forest walk. If you end that movement in forest walkable difficult terrain, you gain a +10 bonus to the stealth check to become hidden. [/QUOTE]
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What needs to be fixed in 5E?
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