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What new classes do you think we need?
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<blockquote data-quote="77IM" data-source="post: 7039650" data-attributes="member: 12377"><p>I think any new classes they add should change the game in some fundamental way. It should not just be "more of the same." What would be the point? To be clear, something as substantial as a class should change both the game's story, and the game's mechanics.</p><p></p><p>Examples of game-changers:</p><p></p><ul> <li data-xf-list-type="ul">Psion should be its own class. However I think I'd be happier if Psychic Warrior and Soulknife were archetypes for Fighter and Rogue. I could MAYBE see a hybrid half-"caster" class that could cover Psychic Warrior and Soulknife and Ardent etc.</li> <li data-xf-list-type="ul">Artificer, if it leans more towards gadgetry and implies gunpowder or steampunkishness, would be welcome. It could exist alongside a gunslinger fighter archetype, maybe some sort of rogue archetype with a utility belt or with a lot of weird drugs and poisons, etc.</li> <li data-xf-list-type="ul">Pokemon Trainer: they have monster(s) that fight for them. The PC sits in the back row (or sits atop a monstrous mount) and minion monsters do most of their dirty work. You could go a lot of interesting directions with this, both story-wise and mechanically. It would be different than beastmaster ranger in that the PC would be weak (d6 hit dice, no martial weapons or Extra Attack, etc.). You could call this class "summoner" but that implies that the monsters are summoned which might not be the case; maybe summoner is just one of the subclasses.</li> <li data-xf-list-type="ul">Monster Classes: Powerful monsters should be implemented as classes, not races. If you want to play a hobgoblin, sure, that's just a PC race. But playing a vampire, mind-flayer, or ogre? It should require many levels to get up to "full strength."</li> <li data-xf-list-type="ul">Godling: Sort of a superhero, your ability scores just get better and better and better, and you get superhuman powers, and gradually at level 20 ascend to become a demigod. It would be hard to balance against the core classes but is probably doable.</li> </ul><p></p><p>Counter-examples: Warlord and Elementalist may offer novel mechanics, but it doesn't sound like they change the game's story very much. Samurai and Ninja may change the story, but aren't mechanically very distinct (or if they are mechanically distinct, it would feel artificial to me -- "Why not just use fighter and rogue?" is what I'd be thinking).</p></blockquote><p></p>
[QUOTE="77IM, post: 7039650, member: 12377"] I think any new classes they add should change the game in some fundamental way. It should not just be "more of the same." What would be the point? To be clear, something as substantial as a class should change both the game's story, and the game's mechanics. Examples of game-changers: [list][*]Psion should be its own class. However I think I'd be happier if Psychic Warrior and Soulknife were archetypes for Fighter and Rogue. I could MAYBE see a hybrid half-"caster" class that could cover Psychic Warrior and Soulknife and Ardent etc. [*]Artificer, if it leans more towards gadgetry and implies gunpowder or steampunkishness, would be welcome. It could exist alongside a gunslinger fighter archetype, maybe some sort of rogue archetype with a utility belt or with a lot of weird drugs and poisons, etc. [*]Pokemon Trainer: they have monster(s) that fight for them. The PC sits in the back row (or sits atop a monstrous mount) and minion monsters do most of their dirty work. You could go a lot of interesting directions with this, both story-wise and mechanically. It would be different than beastmaster ranger in that the PC would be weak (d6 hit dice, no martial weapons or Extra Attack, etc.). You could call this class "summoner" but that implies that the monsters are summoned which might not be the case; maybe summoner is just one of the subclasses. [*]Monster Classes: Powerful monsters should be implemented as classes, not races. If you want to play a hobgoblin, sure, that's just a PC race. But playing a vampire, mind-flayer, or ogre? It should require many levels to get up to "full strength." [*]Godling: Sort of a superhero, your ability scores just get better and better and better, and you get superhuman powers, and gradually at level 20 ascend to become a demigod. It would be hard to balance against the core classes but is probably doable. [/list] Counter-examples: Warlord and Elementalist may offer novel mechanics, but it doesn't sound like they change the game's story very much. Samurai and Ninja may change the story, but aren't mechanically very distinct (or if they are mechanically distinct, it would feel artificial to me -- "Why not just use fighter and rogue?" is what I'd be thinking). [/QUOTE]
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