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What new classes do you think we need?
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<blockquote data-quote="Blue" data-source="post: 7039933" data-attributes="member: 20564"><p>Okay, first sounds like a reskin of the wizard. He takes time to prepare his "runes" so that he may trigger them during the day. Or were you envisioning someone who can hand them out, or put them on someone else's weapon and enchant it? That might be the new Artificer, with their Infuse feature. And pulling forth from the alchemists bag could easily be skinned to pulling out runes you had prepared.</p><p></p><p>I'm not saying that either are your vision - just that both could fit the short description, especially when viewed through the lens that 5e's longest resource economy is daily, so carving needs to be done on that scale or shorter in order to fit the game.</p><p></p><p>The second ... well, boons and curses are something that 5e intentionally cuts down on a LOT from previous editions witht he concentration mechanic, so I don't think this is the right game to model that as a playable class.</p><p></p><p>(We tried moving over a 4e game where I was playing a paragon level runepriest who was used to throwing a long-lasting buff or debuff, usually multi-targetted, throwing a heal that came with various buffs, and having an aura that gave buffs. And that was just one round. 5e was not the right system to try to mechanically replicate that character.)</p></blockquote><p></p>
[QUOTE="Blue, post: 7039933, member: 20564"] Okay, first sounds like a reskin of the wizard. He takes time to prepare his "runes" so that he may trigger them during the day. Or were you envisioning someone who can hand them out, or put them on someone else's weapon and enchant it? That might be the new Artificer, with their Infuse feature. And pulling forth from the alchemists bag could easily be skinned to pulling out runes you had prepared. I'm not saying that either are your vision - just that both could fit the short description, especially when viewed through the lens that 5e's longest resource economy is daily, so carving needs to be done on that scale or shorter in order to fit the game. The second ... well, boons and curses are something that 5e intentionally cuts down on a LOT from previous editions witht he concentration mechanic, so I don't think this is the right game to model that as a playable class. (We tried moving over a 4e game where I was playing a paragon level runepriest who was used to throwing a long-lasting buff or debuff, usually multi-targetted, throwing a heal that came with various buffs, and having an aura that gave buffs. And that was just one round. 5e was not the right system to try to mechanically replicate that character.) [/QUOTE]
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