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What new classes do you think we need?
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<blockquote data-quote="steeldragons" data-source="post: 7040769" data-attributes="member: 92511"><p>Well, let's look at this methodically...look at what we already have and where things are missing.</p><p></p><p>It's D&D. So, we'll start with:</p><p></p><p>Fighting Man/Fighter: the generic warrior. Gottit.</p><p>Magic-user/Wizard: the generic caster. Gottit.</p><p></p><p>...then came...</p><p>Thief/Rogue: the generic skill monkey. Gottit.</p><p>Cleric/Priest: the generic supporter -lil' fighting, lil' magic, lil' skill. Gottit.</p><p></p><p>...then fill in the mixtures of the traditional subclasses...</p><p>Paladin: the Fighter/Cleric mix. Gottit.</p><p>Ranger: the Fighter/Thief mix. Gottit.</p><p>Druid: the Wizard/Cleric mix. Gottit.</p><p>Bard: the mix of everything. Gottit.</p><p>[Illusionist and Assassin covered in existing subclasses]</p><p></p><p>This basically, almost, covers [excluding Monk] what we got from D&D's birth through 2e (not counting 1e UA).</p><p></p><p>Now, in the PHB we have a couple of more...</p><p></p><p>The particular flavor warrior with its own mechanical thing (raging). Gottit: Barbarian</p><p>The particular flavor caster with its own mechanical thing (spell points). Gottit: Sorcerer.</p><p>Another particular flavor warrior[with shades of rogue/cleric] with its own mechanical thing (ki points). Gottit. Monk.</p><p>Another particular flavor caster[ironically, also with shades of rogue/cleric] with its own mechanical thing (pacts/patron powers/invocations). Gottit. Warlock.</p><p></p><p>There's everything we have [for 5e] in the PHB.</p><p></p><p>The glaring gap are...</p><p>The Fighter/Mage combo...Eldritch Knight (the Fighter with a dabble of magic) gives us this in the PHB, quickly followed up by Bladesinger (the caster with a dabble of fighting). Gottit.</p><p>and the Rogue/Mage combo is touched upon with the Arcane Trickster...I feel like the UA's attempts at Artificer also. So, we gottit.</p><p></p><p>So, the directions -for a complete full class- that appear left to explore fall under:</p><p></p><p>"Another particular flavor of [warrior/caster/rogue/priest with shades of some other class] with its own mechanical thing."</p><p></p><p>Mystic/Psion falls/fits into this.</p><p>Warlord...can/could fit into this, though arguably already exists as both the Battlemaster Fighter and Crown Paladin.</p><p>Things like Alchemist or Mastermind (rogue/skill monkey), Shaman or Oracle (priest/supporter), "Summoner" or Witch (mage/caster) could all fit into this or might be better served as subclasses to existing "base" classes. </p><p></p><p>The possibilities are, literally, endless to flesh out one's personal imaginative fantastical preferences. </p><p></p><p>But we don't "need" any of them. The options are already extensive.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7040769, member: 92511"] Well, let's look at this methodically...look at what we already have and where things are missing. It's D&D. So, we'll start with: Fighting Man/Fighter: the generic warrior. Gottit. Magic-user/Wizard: the generic caster. Gottit. ...then came... Thief/Rogue: the generic skill monkey. Gottit. Cleric/Priest: the generic supporter -lil' fighting, lil' magic, lil' skill. Gottit. ...then fill in the mixtures of the traditional subclasses... Paladin: the Fighter/Cleric mix. Gottit. Ranger: the Fighter/Thief mix. Gottit. Druid: the Wizard/Cleric mix. Gottit. Bard: the mix of everything. Gottit. [Illusionist and Assassin covered in existing subclasses] This basically, almost, covers [excluding Monk] what we got from D&D's birth through 2e (not counting 1e UA). Now, in the PHB we have a couple of more... The particular flavor warrior with its own mechanical thing (raging). Gottit: Barbarian The particular flavor caster with its own mechanical thing (spell points). Gottit: Sorcerer. Another particular flavor warrior[with shades of rogue/cleric] with its own mechanical thing (ki points). Gottit. Monk. Another particular flavor caster[ironically, also with shades of rogue/cleric] with its own mechanical thing (pacts/patron powers/invocations). Gottit. Warlock. There's everything we have [for 5e] in the PHB. The glaring gap are... The Fighter/Mage combo...Eldritch Knight (the Fighter with a dabble of magic) gives us this in the PHB, quickly followed up by Bladesinger (the caster with a dabble of fighting). Gottit. and the Rogue/Mage combo is touched upon with the Arcane Trickster...I feel like the UA's attempts at Artificer also. So, we gottit. So, the directions -for a complete full class- that appear left to explore fall under: "Another particular flavor of [warrior/caster/rogue/priest with shades of some other class] with its own mechanical thing." Mystic/Psion falls/fits into this. Warlord...can/could fit into this, though arguably already exists as both the Battlemaster Fighter and Crown Paladin. Things like Alchemist or Mastermind (rogue/skill monkey), Shaman or Oracle (priest/supporter), "Summoner" or Witch (mage/caster) could all fit into this or might be better served as subclasses to existing "base" classes. The possibilities are, literally, endless to flesh out one's personal imaginative fantastical preferences. But we don't "need" any of them. The options are already extensive. [/QUOTE]
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