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General Tabletop Discussion
*Dungeons & Dragons
What new classes do you think we need?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7045322" data-attributes="member: 6704184"><p>So, my original response to this thread was made with just the thought of what I personally want to see that hasn't been included yet. </p><p></p><p>The real answer, for me, is "every single class that has ever been in a phb, or any number, or any official sourcebook, eventually. And also probably a bunch that don't fit into those categories" </p><p></p><p>not all of them need need to be full classes, but I'd rather err on the side of full classes. </p><p></p><p>If it can have two two or more archetypes under it, make it a class. </p><p></p><p>Even if it is already a subclass, like the Assassin, gish, summoner, warlord, or even the favored soul. </p><p></p><p>I don't meed to see them all anytime soon, but that wasn't the question. </p><p></p><p>IMO, "player option bloat" is a false flag. Not a real thing. Got a distinct idea for making an acrobat class, and it's got two or three archetypes? Cool. Make it. Doesn't detract in any way from a rogue or monk acrobat. </p><p></p><p>Want to see an Elementalist class that is simple like the Champion fighter, with subclasses for different elemental focuses? Go for it. </p><p></p><p>And also feats for every major class concept, to MC without dealing with MC rules, and also subclasses to do the same. </p><p></p><p>I don't care if it ends up being 500 phbs worth of character options that any given group just cannot ever possibly even try to keep track of. Give us a character builder and let us tinker. </p><p></p><p>in short: all of them.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7045322, member: 6704184"] So, my original response to this thread was made with just the thought of what I personally want to see that hasn't been included yet. The real answer, for me, is "every single class that has ever been in a phb, or any number, or any official sourcebook, eventually. And also probably a bunch that don't fit into those categories" not all of them need need to be full classes, but I'd rather err on the side of full classes. If it can have two two or more archetypes under it, make it a class. Even if it is already a subclass, like the Assassin, gish, summoner, warlord, or even the favored soul. I don't meed to see them all anytime soon, but that wasn't the question. IMO, "player option bloat" is a false flag. Not a real thing. Got a distinct idea for making an acrobat class, and it's got two or three archetypes? Cool. Make it. Doesn't detract in any way from a rogue or monk acrobat. Want to see an Elementalist class that is simple like the Champion fighter, with subclasses for different elemental focuses? Go for it. And also feats for every major class concept, to MC without dealing with MC rules, and also subclasses to do the same. I don't care if it ends up being 500 phbs worth of character options that any given group just cannot ever possibly even try to keep track of. Give us a character builder and let us tinker. in short: all of them. [/QUOTE]
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