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General Tabletop Discussion
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What new classes do you think we need?
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<blockquote data-quote="Ratskinner" data-source="post: 7045905" data-attributes="member: 6688937"><p>With the possible exception of your healer...these all seem like very heavy-premise dramatic concepts. D&D has never, IMHO, supported such things mechanically. That being as it is, I can see most of this being "realized" with some extensive role-play/reflavoring and not much else being necessary. Which is not to say that there <em>shouldn't be</em> mechanics to support that, but that would be a far-off bridge for D&D. Other systems live there as their bread and butter. </p><p></p><p>The healer thing, though,....I mean, that sounds like a missing <em>spell</em> or feat, not class, to me.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7045905, member: 6688937"] With the possible exception of your healer...these all seem like very heavy-premise dramatic concepts. D&D has never, IMHO, supported such things mechanically. That being as it is, I can see most of this being "realized" with some extensive role-play/reflavoring and not much else being necessary. Which is not to say that there [I]shouldn't be[/I] mechanics to support that, but that would be a far-off bridge for D&D. Other systems live there as their bread and butter. The healer thing, though,....I mean, that sounds like a missing [I]spell[/I] or feat, not class, to me. [/QUOTE]
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What new classes do you think we need?
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