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General Tabletop Discussion
*Dungeons & Dragons
What new classes do you think we need?
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<blockquote data-quote="Ratskinner" data-source="post: 7045914" data-attributes="member: 6688937"><p>Okay, so my personal answer is "None". 5e basically hits all the bases for me already. I could have lived with a few more subclasses (sorcerer, I'm lookin' at you) here and there, but I think its pretty good. However, I'm not the only one playing the game....so with that in mind:</p><p></p><p>Warlord</p><p>Okay, I played a Warlord in 4e. Good fun. I feel like the "concept" can be done with existing mechanics and some re-flavor, at best a Fighter subclass. Additionally, I think trying to make a full class out of this schtick with 5e's comparatively reduced tactical ruleset is a recipe for disappointment. Especially since there appear to be a lot of folks who (collectively) want the Warlord to do <u>everything</u> it could do in 4e, mechanically. However, assuming that someone can wizard up a satisfactory version of it that doesn't end up making the (already fuzzy) math/balance of 5e go too wonky. Sure, why not?</p><p></p><p>Psion</p><p>Seems like a good candidate for Sorcerer subclass, to me. However, many folks seem hung up on spell/psi point mechanics or somesuch....whatever. I can always say "no" at my table.</p><p></p><p>3e's 10-to-the-eighty-third Prestige Classes</p><p>No. </p><p>Just, No.</p><p>Most of these, honestly, were just some wonky mechanics spliced onto the chassis of a base class for a few levels. I figure we can do that effectively with a feat or two and call it a day. And I'd be willing to invent and keep those feats in my home game, too. Now, a guide to doing that...that would be cool.</p><p></p><p>Just my .02</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7045914, member: 6688937"] Okay, so my personal answer is "None". 5e basically hits all the bases for me already. I could have lived with a few more subclasses (sorcerer, I'm lookin' at you) here and there, but I think its pretty good. However, I'm not the only one playing the game....so with that in mind: Warlord Okay, I played a Warlord in 4e. Good fun. I feel like the "concept" can be done with existing mechanics and some re-flavor, at best a Fighter subclass. Additionally, I think trying to make a full class out of this schtick with 5e's comparatively reduced tactical ruleset is a recipe for disappointment. Especially since there appear to be a lot of folks who (collectively) want the Warlord to do [U]everything[/U] it could do in 4e, mechanically. However, assuming that someone can wizard up a satisfactory version of it that doesn't end up making the (already fuzzy) math/balance of 5e go too wonky. Sure, why not? Psion Seems like a good candidate for Sorcerer subclass, to me. However, many folks seem hung up on spell/psi point mechanics or somesuch....whatever. I can always say "no" at my table. 3e's 10-to-the-eighty-third Prestige Classes No. Just, No. Most of these, honestly, were just some wonky mechanics spliced onto the chassis of a base class for a few levels. I figure we can do that effectively with a feat or two and call it a day. And I'd be willing to invent and keep those feats in my home game, too. Now, a guide to doing that...that would be cool. Just my .02 [/QUOTE]
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