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General Tabletop Discussion
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What new classes do you think we need?
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<blockquote data-quote="Vael" data-source="post: 7045986" data-attributes="member: 57043"><p>I'm all for keeping down class bloat, but that doesn't mean there isn't room for new classes in 5e.</p><p></p><p><strong>Psion (Mystic):</strong> Yes, I'm a Psionics fan. If nothing else, a different magic system offers more flexibility in campaign creation. And Psionics are pretty essential to Eberron and Dark Sun, two campaign worlds I want to see more of.</p><p><strong>Artificer:</strong> The new UA option didn't quite hit the mark for me. Admittedly, part of the problem is that I want an Artificer more geared toward Eberron, and this felt too generic. The other problem is that the original Eberron Artificer relied heavily on 3.5's magic item creation rules, something that can't be a part of a 5e Artificer.</p><p><strong>Incarnate, Totemist:</strong> Okay, while the implementation left a lot to be desired, I really liked the idea of Magic of Incarnum. Specifically, the idea of shifting energy from one ability to another.</p><p><strong>Summoner/Pokemon trainer:</strong> Yes, I want a pet-focused class. Ideally flexible enough to be crafting golems, raising undead or simply summoning creatures.</p></blockquote><p></p>
[QUOTE="Vael, post: 7045986, member: 57043"] I'm all for keeping down class bloat, but that doesn't mean there isn't room for new classes in 5e. [B]Psion (Mystic):[/B] Yes, I'm a Psionics fan. If nothing else, a different magic system offers more flexibility in campaign creation. And Psionics are pretty essential to Eberron and Dark Sun, two campaign worlds I want to see more of. [B]Artificer:[/B] The new UA option didn't quite hit the mark for me. Admittedly, part of the problem is that I want an Artificer more geared toward Eberron, and this felt too generic. The other problem is that the original Eberron Artificer relied heavily on 3.5's magic item creation rules, something that can't be a part of a 5e Artificer. [B]Incarnate, Totemist:[/B] Okay, while the implementation left a lot to be desired, I really liked the idea of Magic of Incarnum. Specifically, the idea of shifting energy from one ability to another. [B]Summoner/Pokemon trainer:[/B] Yes, I want a pet-focused class. Ideally flexible enough to be crafting golems, raising undead or simply summoning creatures. [/QUOTE]
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