Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What New Classes Should Be Added One D&D PHB?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8742963" data-attributes="member: 18"><p>None of which are traps remotely on the same level as the traps an Artificer can get into.</p><p></p><p>And I don't agree re: "trap sublcasses", especially as you just listed two actually-good Fighter subclasses as "traps" lol. Champions are an anti-trap. They're basically designed (reasonably well) to prevent you being trapped so listing them as a trap is bizarre. And you're kind of illustrating my point. A Barbarian who picks Berserker, at worst, basically only gets to use Frenzy 1/day, which makes it one of the worse Barbarian subclasses.</p><p></p><p>But that's it. He's still a Barbarian with all the other good Barbarian abilities, and the other subclass abilities are still really strong. It's not like an Artificer where you can make many times as many choices, and where a vastly higher proportion of them are bad.</p><p></p><p>No, it doesn't require any meaningful level of familiarity. No system mastery. Just basic "+damage = good". It's obvious even more than +AC or to hit (esp. as the value is higher - new people often think of +3 damage as the same as +3 to hit - hell I've seen experienced people think that way). I've seen people who've never played D&D before pick it immediately IRL for goodness sake.</p><p></p><p>Pact of the Blade is a trap without Hexblade I agree, but it's a fairly meaningless (if annoying) trap, because it doesn't impair your performance significantly because the baseline is so strong, which is different to Artificers. I'm not saying Warlocks have no trap options - I'm saying they're vastly easier to avoid, and more importantly, the good options don't require much system mastery to pick out. Whereas the best infusions do.</p><p></p><p>I don't really agree that one is enough, and it's nowhere near as obvious. If you only pick the 1-2 you're suggesting, no you won't be that good, because you don't have anywhere near as well-defined of a role nor as strong a base (unless you pick Armorer, which does have a very strong base, but unfortunately is the worst fit for most settings).</p><p></p><p>I do agree that Warlocks can screw up with the spell selection, but it's harder to do, and requires less in the way of counter-intuitive spell selection.</p><p></p><p>Overall I think it's a pretty pointless argument, because even you aren't really disagreeing, just trying to nuance the points and looking for the next-worst offenders</p><p></p><p>I mean, on the flip-side, if they include a class like Artificer, which is:</p><p></p><p>A) A bad fit for countless settings, particularly with certain subclasses (of which it only had four).</p><p></p><p>and</p><p></p><p>B) The most system-mastery dependent and messily-designed class in 5E by some margin.</p><p></p><p>Then it certainly means they'd have zero excuse not to include stuff like Psion/Mystic and Swordmage, which fit far more setting thematically and would be almost impossible to make as messy.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8742963, member: 18"] None of which are traps remotely on the same level as the traps an Artificer can get into. And I don't agree re: "trap sublcasses", especially as you just listed two actually-good Fighter subclasses as "traps" lol. Champions are an anti-trap. They're basically designed (reasonably well) to prevent you being trapped so listing them as a trap is bizarre. And you're kind of illustrating my point. A Barbarian who picks Berserker, at worst, basically only gets to use Frenzy 1/day, which makes it one of the worse Barbarian subclasses. But that's it. He's still a Barbarian with all the other good Barbarian abilities, and the other subclass abilities are still really strong. It's not like an Artificer where you can make many times as many choices, and where a vastly higher proportion of them are bad. No, it doesn't require any meaningful level of familiarity. No system mastery. Just basic "+damage = good". It's obvious even more than +AC or to hit (esp. as the value is higher - new people often think of +3 damage as the same as +3 to hit - hell I've seen experienced people think that way). I've seen people who've never played D&D before pick it immediately IRL for goodness sake. Pact of the Blade is a trap without Hexblade I agree, but it's a fairly meaningless (if annoying) trap, because it doesn't impair your performance significantly because the baseline is so strong, which is different to Artificers. I'm not saying Warlocks have no trap options - I'm saying they're vastly easier to avoid, and more importantly, the good options don't require much system mastery to pick out. Whereas the best infusions do. I don't really agree that one is enough, and it's nowhere near as obvious. If you only pick the 1-2 you're suggesting, no you won't be that good, because you don't have anywhere near as well-defined of a role nor as strong a base (unless you pick Armorer, which does have a very strong base, but unfortunately is the worst fit for most settings). I do agree that Warlocks can screw up with the spell selection, but it's harder to do, and requires less in the way of counter-intuitive spell selection. Overall I think it's a pretty pointless argument, because even you aren't really disagreeing, just trying to nuance the points and looking for the next-worst offenders I mean, on the flip-side, if they include a class like Artificer, which is: A) A bad fit for countless settings, particularly with certain subclasses (of which it only had four). and B) The most system-mastery dependent and messily-designed class in 5E by some margin. Then it certainly means they'd have zero excuse not to include stuff like Psion/Mystic and Swordmage, which fit far more setting thematically and would be almost impossible to make as messy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What New Classes Should Be Added One D&D PHB?
Top