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General Tabletop Discussion
*Dungeons & Dragons
What New Classes Should Be Added One D&D PHB?
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<blockquote data-quote="Aldarc" data-source="post: 8743507" data-attributes="member: 5142"><p>There was an artificer wizard specialization in 2e as part of the School of Thaumaturgy. The more contemporary understanding of D&D Artificers were designed for the Eberron setting, which is the second most popular official D&D setting other than Forgotten Realms according to WotC. Eberron has been around for 18 years and three editions of D&D. It seems like to me that 18 years and three different iterations of the Eberron-style artificer seems like something that D&D has messed with quite a bit. Is there a place for the Artificer in other D&D settings? I don't see anything inherit about either the artificers or other D&D settings that would suggest that they wouldn't fit in most D&D settings: e.g., Greyhawk, Forgotten Realms, Ravenloft, Spelljammer, Planescape, etc.</p><p></p><p>Since then other people have introduced the Artificer into their own D&D games and likewise some people have excluded it (like the Psion or Monk). The game has evolved. The game will evolve. This is how we get legacy classes like the Warlock or Sorcerer, which were likewise new classes that D&D introduced and reiterated. And this is how we get things like core Tieflings, Dragonborn, Drow, and Orcs in the game regardless of whether these races fit people's preconceptions about what the core races should be.</p><p></p><p>The idea that the Artificer isn't really present in pop fantasy outside of D&D doesn't seem well supported or even casually researched. I have seen players drawn to the Artificer not only because of magitech in games like Final Fantasy, but also because of magitech classes in games like World of Warcraft, Guild Wars 2 (which I know you have played), Torchlight 2, or even various magitech characters in League of Legends or Dota2. League of Legends made a big splash with Arcane, which has several prominent characters who could be played with a D&D Artificer.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8743507, member: 5142"] There was an artificer wizard specialization in 2e as part of the School of Thaumaturgy. The more contemporary understanding of D&D Artificers were designed for the Eberron setting, which is the second most popular official D&D setting other than Forgotten Realms according to WotC. Eberron has been around for 18 years and three editions of D&D. It seems like to me that 18 years and three different iterations of the Eberron-style artificer seems like something that D&D has messed with quite a bit. Is there a place for the Artificer in other D&D settings? I don't see anything inherit about either the artificers or other D&D settings that would suggest that they wouldn't fit in most D&D settings: e.g., Greyhawk, Forgotten Realms, Ravenloft, Spelljammer, Planescape, etc. Since then other people have introduced the Artificer into their own D&D games and likewise some people have excluded it (like the Psion or Monk). The game has evolved. The game will evolve. This is how we get legacy classes like the Warlock or Sorcerer, which were likewise new classes that D&D introduced and reiterated. And this is how we get things like core Tieflings, Dragonborn, Drow, and Orcs in the game regardless of whether these races fit people's preconceptions about what the core races should be. The idea that the Artificer isn't really present in pop fantasy outside of D&D doesn't seem well supported or even casually researched. I have seen players drawn to the Artificer not only because of magitech in games like Final Fantasy, but also because of magitech classes in games like World of Warcraft, Guild Wars 2 (which I know you have played), Torchlight 2, or even various magitech characters in League of Legends or Dota2. League of Legends made a big splash with Arcane, which has several prominent characters who could be played with a D&D Artificer. [/QUOTE]
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