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What New Essentials Builds Do You Want To See?
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<blockquote data-quote="Almacov" data-source="post: 5398774" data-attributes="member: 15613"><p>I suppose my hope would be for them to crack open the game enough that a binder <em>could</em> work. It doesn't seem too far-fetched to me. I mean, they're already reaching closer and closer into design space that might accomodate it with each rule they break/make in essentials class design. They've made replacements for encounter powers, replacements for dailies, we're seeing class features a step outside of the normal power structure gained as characters progress. </p><p></p><p>As disappointing as it was for some (especially from the standpoint of immediate usefulness), Schwalb's new Runepriest article just introduced items (or are they more like "grandmaster training", or "boons"? Is there a real difference?) that actually <em>replace</em> the core feature of that class when you wish them to, stepping into its shoes with a completely alternate effect.</p><p>That seems <em>exactly</em> along the lines of how a vestige could behave.</p><p>Heck, it's pretty close to how the Vestige Warlock dailies work. Except on a broader scale, perhaps. And the wider that aperture opens, the more readily the flavour of the original class can be emulated.</p><p></p><p>They just need to break-make-balance enough rules.</p><p>And, of course, they need to nestle it in really engaging flavour.</p><p></p><p>If they manage it eventually, I'll be rather happy.</p><p></p><p>Along this tangent, some vestige-ish feature-swap goodness could allow for some pretty cool <em>Knights</em> of the Sacred Seal, or Anima <em>Mages</em>...</p><p></p><p>I'm half tempted to write a "Heroes of the Hidden Echoes" for fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Almacov, post: 5398774, member: 15613"] I suppose my hope would be for them to crack open the game enough that a binder [I]could[/I] work. It doesn't seem too far-fetched to me. I mean, they're already reaching closer and closer into design space that might accomodate it with each rule they break/make in essentials class design. They've made replacements for encounter powers, replacements for dailies, we're seeing class features a step outside of the normal power structure gained as characters progress. As disappointing as it was for some (especially from the standpoint of immediate usefulness), Schwalb's new Runepriest article just introduced items (or are they more like "grandmaster training", or "boons"? Is there a real difference?) that actually [I]replace[/I] the core feature of that class when you wish them to, stepping into its shoes with a completely alternate effect. That seems [I]exactly[/I] along the lines of how a vestige could behave. Heck, it's pretty close to how the Vestige Warlock dailies work. Except on a broader scale, perhaps. And the wider that aperture opens, the more readily the flavour of the original class can be emulated. They just need to break-make-balance enough rules. And, of course, they need to nestle it in really engaging flavour. If they manage it eventually, I'll be rather happy. Along this tangent, some vestige-ish feature-swap goodness could allow for some pretty cool [I]Knights[/I] of the Sacred Seal, or Anima [I]Mages[/I]... I'm half tempted to write a "Heroes of the Hidden Echoes" for fun. :p [/QUOTE]
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