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What new jargon do you want to replace "Race"?
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<blockquote data-quote="Yaarel" data-source="post: 8855254" data-attributes="member: 58172"><p>From a traditional point of view, using the term "Creature Type" is probably the least disruptive way to replace the term "Race".</p><p></p><p>So, Human, Elf, Dragonborn, Tiefling, etcetera are all "Creature Types".</p><p></p><p>When a player selects their "Creature Type", a number of mechanical descriptors might come with it.</p><p></p><p></p><p>With this in mind, other terms can become "Planar Type" (or "Planar Origin" as a 4e-ism):</p><p>• Astral</p><p>• Celestial</p><p>• Fiend</p><p>• Aberration</p><p></p><p>• Ethereal</p><p>• Fey</p><p>• Shadow</p><p>• Elemental</p><p></p><p>• Material</p><p></p><p>• Positive</p><p>• Negative</p><p></p><p>(The last two terms are not origins in themselves, but can modify other origins. For example, Dark Sun has a Positive Material Plane and a Negative Material Plane that are regions of Positivity or Negativity around the planet. Arguably, Fey is Positive Ether, and Shadow is Negative Ether; Celestial is Positive Aster, and Fiend is Negative Aster.)</p><p></p><p></p><p></p><p>Perhaps, the remaining 5e terms can be a "Descriptor" or a "Form Type" that signifies a set of mechanical features that a group of Creature Types might share in common:</p><p>• Beast</p><p>• Construct</p><p>• Dragon</p><p>• Giant</p><p>• Humanoid</p><p>• Monstrosity</p><p>• Ooze</p><p>• Plant</p><p>• Undead</p><p></p><p></p><p></p><p>Note, some terms might lack mechanics for a creature statblock:</p><p>• Demon</p><p>• Devil</p><p>• Yugoloth</p><p>• Goblinoid</p><p></p><p>(If there is no mechanical difference between Demon, Devil, and Yugoloth, except for alignment, I would probably delete these technical terms, and just refer to these creatures as Fiends, opposite the Celestials. Similarly, Goblinoid − it may be enough to mechanize them as Fey. These terms can still be parts of the flavor texts, such as a setting that has a Blood War between Fiends.)</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8855254, member: 58172"] From a traditional point of view, using the term "Creature Type" is probably the least disruptive way to replace the term "Race". So, Human, Elf, Dragonborn, Tiefling, etcetera are all "Creature Types". When a player selects their "Creature Type", a number of mechanical descriptors might come with it. With this in mind, other terms can become "Planar Type" (or "Planar Origin" as a 4e-ism): • Astral • Celestial • Fiend • Aberration • Ethereal • Fey • Shadow • Elemental • Material • Positive • Negative (The last two terms are not origins in themselves, but can modify other origins. For example, Dark Sun has a Positive Material Plane and a Negative Material Plane that are regions of Positivity or Negativity around the planet. Arguably, Fey is Positive Ether, and Shadow is Negative Ether; Celestial is Positive Aster, and Fiend is Negative Aster.) Perhaps, the remaining 5e terms can be a "Descriptor" or a "Form Type" that signifies a set of mechanical features that a group of Creature Types might share in common: • Beast • Construct • Dragon • Giant • Humanoid • Monstrosity • Ooze • Plant • Undead Note, some terms might lack mechanics for a creature statblock: • Demon • Devil • Yugoloth • Goblinoid (If there is no mechanical difference between Demon, Devil, and Yugoloth, except for alignment, I would probably delete these technical terms, and just refer to these creatures as Fiends, opposite the Celestials. Similarly, Goblinoid − it may be enough to mechanize them as Fey. These terms can still be parts of the flavor texts, such as a setting that has a Blood War between Fiends.) [/QUOTE]
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What new jargon do you want to replace "Race"?
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