Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What new jargon do you want to replace "Race"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jfdlsjfd" data-source="post: 8856071" data-attributes="member: 42856"><p>Indeed, it also a possibility, but it leads to embracing evil. Knowingly, as it is "choosing" to do that or, rather, being put into the position of having that as the only possible choice... unless they rebel against the "evil" unenlightened society they come from. This is also a strong departure from standard D&D adventures. Not 1980's but even 2020's ones. The alternative is to have a group argument not to mind and have a lighter game.</p><p></p><p></p><p>Indeed. Or the various Galifar nations.</p><p></p><p>Yet we continue to see encounters in published adventure where lethal force is the expected outcome.</p><p></p><p>They even ended their spelljammer adventure with a worse situation. Spoiler in case you intend to play it:</p><p></p><p>[spoiler]</p><p>A schlorp had their sun fading, so they "fueled" it with the lifeforce of other worlds, including the PCs'. At the end of the adventure, the players are expected to destroy the life-sucking device, nova'ing the schlorp's sun. Which is explained as destroying entirely the schlorp's homeworld. It is more palatable if that schlorp was "always, irredeemably evil", not "people desperate for survival who put their own survival by condemning others". If they are not always evil, then the expected outcome of the adventure is player comitting genocide on a Alderande scale, and the PC not being better than the ones who designed the life-sucking device in the first place. This is made even worse because not blowing the device means destruction of the PC's homeworld, and the adventure suggesting the PC could next race to save a few people from their world with their spelljamming ship.</p><p>[/spoiler]</p><p></p><p>[USER=94626]@codo[/USER]: how would your group deal with this kind of proposed ending in a recent published adventure?</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8856071, member: 42856"] Indeed, it also a possibility, but it leads to embracing evil. Knowingly, as it is "choosing" to do that or, rather, being put into the position of having that as the only possible choice... unless they rebel against the "evil" unenlightened society they come from. This is also a strong departure from standard D&D adventures. Not 1980's but even 2020's ones. The alternative is to have a group argument not to mind and have a lighter game. Indeed. Or the various Galifar nations. Yet we continue to see encounters in published adventure where lethal force is the expected outcome. They even ended their spelljammer adventure with a worse situation. Spoiler in case you intend to play it: [spoiler] A schlorp had their sun fading, so they "fueled" it with the lifeforce of other worlds, including the PCs'. At the end of the adventure, the players are expected to destroy the life-sucking device, nova'ing the schlorp's sun. Which is explained as destroying entirely the schlorp's homeworld. It is more palatable if that schlorp was "always, irredeemably evil", not "people desperate for survival who put their own survival by condemning others". If they are not always evil, then the expected outcome of the adventure is player comitting genocide on a Alderande scale, and the PC not being better than the ones who designed the life-sucking device in the first place. This is made even worse because not blowing the device means destruction of the PC's homeworld, and the adventure suggesting the PC could next race to save a few people from their world with their spelljamming ship. [/spoiler] [USER=94626]@codo[/USER]: how would your group deal with this kind of proposed ending in a recent published adventure? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What new jargon do you want to replace "Race"?
Top