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What new jargon do you want to replace "Race"?
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<blockquote data-quote="Bedrockgames" data-source="post: 8865113" data-attributes="member: 85555"><p>Race in D&D is a simplification for the purposes of making a character just like class. Race used to be a class in the game. And it still was in basic for many years. A lot of people liked that approach. And if you think of it as race as class, we all understood these weren't representative of all elves. They were just the iconic elves, the iconic dwarves (what leapt to mind when you thought of them). And it was also a game simplification. They weren't trying to do anthropology. The monster manuals often had entries for demihumans in them and it was similarly simple, but that works in a game, where the GM just needs a stat block to use for general elves. You can expand on that much more in individual settings, but by starting simple you create a much easier dial for a GM to start with. </p><p></p><p>Again, I think a lot of this comes down to how much people see this as a game, and a willingness to engage conceits that are part of it being such. With Evil Orcs its the same, if you are playing a very involved, dramatic and story driven campaign, you probably are not going to be comfortable with evil, kill on sight orcs. Because they've been brought to life more. If you are just going to friends house to roll some dice, kill some orcs and drink soda, it is a different thing entirely.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8865113, member: 85555"] Race in D&D is a simplification for the purposes of making a character just like class. Race used to be a class in the game. And it still was in basic for many years. A lot of people liked that approach. And if you think of it as race as class, we all understood these weren't representative of all elves. They were just the iconic elves, the iconic dwarves (what leapt to mind when you thought of them). And it was also a game simplification. They weren't trying to do anthropology. The monster manuals often had entries for demihumans in them and it was similarly simple, but that works in a game, where the GM just needs a stat block to use for general elves. You can expand on that much more in individual settings, but by starting simple you create a much easier dial for a GM to start with. Again, I think a lot of this comes down to how much people see this as a game, and a willingness to engage conceits that are part of it being such. With Evil Orcs its the same, if you are playing a very involved, dramatic and story driven campaign, you probably are not going to be comfortable with evil, kill on sight orcs. Because they've been brought to life more. If you are just going to friends house to roll some dice, kill some orcs and drink soda, it is a different thing entirely. [/QUOTE]
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What new jargon do you want to replace "Race"?
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