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What new jargon do you want to replace "Race"?
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<blockquote data-quote="Hriston" data-source="post: 8865513" data-attributes="member: 6787503"><p>I generally agree with how you characterize "race" as a game element. You can still see this in how PC races are designed in 5E. Dwarven Weapon Training isn't a world building dictum that says all dwarves are trained in these four weapons because of some monoculture or whatever. It's a flavorful menu of four weapons a player can choose from to have their dwarf character use with proficiency, or not. If none of those weapons are used in-game by the dwarf, the feature has no bearing on the fiction whatsoever.</p><p></p><p>I have a small nitpick though, which is that "race" was only ever "class" in Basic. In OD&D (1974), they were independent. You could have an elf, for example, that only ever operated as a fighter or one that only ever operated as a magic-user, or you could have one that switched back and forth because elves were allowed to do that. The thing is, as far as I've been able to determine, the term <em>race </em>doesn't appear in OD&D. You would pick a "character type" (either human or non-human) and a class. I guess this was confusing to some, so I think it was Moldvay that made the innovation of making everything a class as a way of simplifying the game. <em>Race </em>first appears in the Monster Manual (1977), and then in the PHB (1978), Gygax makes extensive use of the phrase "racial stock". I think, with AD&D, Gygax was looking for a term more flavorful than <em>character type </em>and hit upon <em>race. </em>I think the choice now after 45 years of <em>race </em>is between going back to something bland (<em>species</em>), finding a new flavorful alternative, or maybe doing away with the mechanic entirely by folding it into class (the Moldvay solution).</p></blockquote><p></p>
[QUOTE="Hriston, post: 8865513, member: 6787503"] I generally agree with how you characterize "race" as a game element. You can still see this in how PC races are designed in 5E. Dwarven Weapon Training isn't a world building dictum that says all dwarves are trained in these four weapons because of some monoculture or whatever. It's a flavorful menu of four weapons a player can choose from to have their dwarf character use with proficiency, or not. If none of those weapons are used in-game by the dwarf, the feature has no bearing on the fiction whatsoever. I have a small nitpick though, which is that "race" was only ever "class" in Basic. In OD&D (1974), they were independent. You could have an elf, for example, that only ever operated as a fighter or one that only ever operated as a magic-user, or you could have one that switched back and forth because elves were allowed to do that. The thing is, as far as I've been able to determine, the term [I]race [/I]doesn't appear in OD&D. You would pick a "character type" (either human or non-human) and a class. I guess this was confusing to some, so I think it was Moldvay that made the innovation of making everything a class as a way of simplifying the game. [I]Race [/I]first appears in the Monster Manual (1977), and then in the PHB (1978), Gygax makes extensive use of the phrase "racial stock". I think, with AD&D, Gygax was looking for a term more flavorful than [I]character type [/I]and hit upon [I]race. [/I]I think the choice now after 45 years of [I]race [/I]is between going back to something bland ([I]species[/I]), finding a new flavorful alternative, or maybe doing away with the mechanic entirely by folding it into class (the Moldvay solution). [/QUOTE]
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What new jargon do you want to replace "Race"?
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