Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What new jargon do you want to replace "Race"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8866025" data-attributes="member: 85555"><p>That is a fair point. I do believe it was type in OD&D but it has been a while since I've read that version. I also can't recall exactly how those details keyed to Chainmail. But I was thinking more Basic set onward into Rules Cyclopedia </p><p></p><p></p><p></p><p></p><p>And they could go the Moldvay direction, and I wouldn't necessarily object as I like basic and think it actually much easier for people new to the hobby as well. But I would add that big mechanical changes like that, as well as changes that make race meaningless or make it more complicated and customizable, have impact on playability, how wide of a player base they retain, how the game feels, etc. I think the two best options, no matter what it is called, is to keep its mechanical function that its had (which admittedly has changed somewhat) or go the Basic direction (which I like but also think could be a tough sell, as that was always one of the bigger hurdles of getting people to play Basic campaigns). Ultimately they will do what they think works based on feedback I am assuming. I just think if they chase what other games are already doing, and move away from that core Race+Class (including the simple packages of abilities those have), it has weakened what makes the game tick. For example there were an explosion of option books in the 90s that chased more skill based games (and admittedly they went in a skill based direction in 3E onward). But I find the game works much better if you go back to periods when it didn't have skills (there are games that are built around skills and do them much better as a result). </p><p></p><p>I should say though, I don't play 5E, I am probably much more old school in my sensibilities, so I don't expect my thoughts to translate into anything as I well could be quite out of touch with what the present player base wants. </p><p></p><p>In defense of a Moldvay or Basic approach, when I was in highschool the most popular campaign in my area was with a GM who strictly ran the game with Rules Cyclopedia. Part of the popularity was due to the GMs charisma (he was just very good with people and generating interest in things), but I also think a large part was how easy it is for non-gamers to make characters with basic. Whereas AD&D at the time took conservable explanation, people had to make a few characters before they really got it, and there was quite a bit more to read in the book for the players to get started. I don't know if they could go back to that as the default, but I do think there is a case to be made for that simpler structure having more broad appeal if they want to reach a wider audience.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8866025, member: 85555"] That is a fair point. I do believe it was type in OD&D but it has been a while since I've read that version. I also can't recall exactly how those details keyed to Chainmail. But I was thinking more Basic set onward into Rules Cyclopedia And they could go the Moldvay direction, and I wouldn't necessarily object as I like basic and think it actually much easier for people new to the hobby as well. But I would add that big mechanical changes like that, as well as changes that make race meaningless or make it more complicated and customizable, have impact on playability, how wide of a player base they retain, how the game feels, etc. I think the two best options, no matter what it is called, is to keep its mechanical function that its had (which admittedly has changed somewhat) or go the Basic direction (which I like but also think could be a tough sell, as that was always one of the bigger hurdles of getting people to play Basic campaigns). Ultimately they will do what they think works based on feedback I am assuming. I just think if they chase what other games are already doing, and move away from that core Race+Class (including the simple packages of abilities those have), it has weakened what makes the game tick. For example there were an explosion of option books in the 90s that chased more skill based games (and admittedly they went in a skill based direction in 3E onward). But I find the game works much better if you go back to periods when it didn't have skills (there are games that are built around skills and do them much better as a result). I should say though, I don't play 5E, I am probably much more old school in my sensibilities, so I don't expect my thoughts to translate into anything as I well could be quite out of touch with what the present player base wants. In defense of a Moldvay or Basic approach, when I was in highschool the most popular campaign in my area was with a GM who strictly ran the game with Rules Cyclopedia. Part of the popularity was due to the GMs charisma (he was just very good with people and generating interest in things), but I also think a large part was how easy it is for non-gamers to make characters with basic. Whereas AD&D at the time took conservable explanation, people had to make a few characters before they really got it, and there was quite a bit more to read in the book for the players to get started. I don't know if they could go back to that as the default, but I do think there is a case to be made for that simpler structure having more broad appeal if they want to reach a wider audience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What new jargon do you want to replace "Race"?
Top