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What new rules did you like?
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<blockquote data-quote="Mercule" data-source="post: 3808963" data-attributes="member: 5100"><p>Retrain lets you swap out a feat, a spell, or a few (four, IIRC) skill points. If you discover at 12th level (as my wife just did) that the Elf Dilettante feat pretty much blows, you can swap it out for Mobility to open up that tree. There are some restrictions and it's pretty much minor tweaks -- pick one thing to change each level and run it by the GM.</p><p></p><p>Rebuild is more of an "oops, I didn't mean to take a level of rogue at 2nd level." It could also entail changing race or ability scores. I allowed one PC in my game to convert two levels of noble to two levels of wizard after making a pact with a demon (yes, she's screwed). Obviously, that's not something you're going to want to happen in every campaign, so I didn't think it warranted the space it got in PHB2, which included three or four example quests (a couple pages each) and rules for the mechanics.</p><p></p><p>So... retraining minor build issues = good and rebuilding significant chunks of the basic character concept = bad under most circumstances.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3808963, member: 5100"] Retrain lets you swap out a feat, a spell, or a few (four, IIRC) skill points. If you discover at 12th level (as my wife just did) that the Elf Dilettante feat pretty much blows, you can swap it out for Mobility to open up that tree. There are some restrictions and it's pretty much minor tweaks -- pick one thing to change each level and run it by the GM. Rebuild is more of an "oops, I didn't mean to take a level of rogue at 2nd level." It could also entail changing race or ability scores. I allowed one PC in my game to convert two levels of noble to two levels of wizard after making a pact with a demon (yes, she's screwed). Obviously, that's not something you're going to want to happen in every campaign, so I didn't think it warranted the space it got in PHB2, which included three or four example quests (a couple pages each) and rules for the mechanics. So... retraining minor build issues = good and rebuilding significant chunks of the basic character concept = bad under most circumstances. [/QUOTE]
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