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What new species have you created via templates?
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<blockquote data-quote="Rystil Arden" data-source="post: 2091406" data-attributes="member: 29014"><p>Some of mine:</p><p> </p><p>Jabberwock (Hypermitotic 12-headed Lernean Pyrohydra [with the fire switched out for Disintegration damage])</p><p> </p><p>Gorgotaur (Half-Gorgon Minotaur with the ability to animate and command stone statues)</p><p> </p><p>Umbral Eye (Psionic Beholder [antimagic eye still worked against magic though] with Energy Drain attacks)</p><p> </p><p> </p><p>And with stats: </p><p>Dragon Worm (Half-Blue Dragon Hypermitotic Advanced Purple Worm)</p><p></p><p>Colossal Dragon (Earth)</p><p></p><p>Hit Dice: 34d12+442 (714 hp)</p><p></p><p>Initiative: -1</p><p></p><p>Speed: 20 ft, burrow 40 ft, swim 10 ft, fly 40 ft (clumsy)</p><p></p><p>Armour Class: 25 (-8 size, -1 Dex, +24 natural), touch 1, ff 25</p><p></p><p>Base Attack/Grapple: +34/+74</p><p></p><p>Attack: Bite +52 melee (4d8+24)</p><p></p><p>Full Attack: Bite +52 melee (4d8+24) and sting +45 melee (4d6+12 plus poison)</p><p></p><p>Space/Reach: 30 ft/25 ft</p><p></p><p>Special Attacks: Improved Grab, Swallow Whole, Poison, Breath Weapon, </p><p></p><p>Special Qualities: Tremorsense 120 ft, Darkvision 60 ft, Immunities</p><p></p><p>Saves: Fort +32, Ref +18, Will +11</p><p></p><p>Abilities: Str 59, Dex 8, Con 37, Int 10, Wis 10, Cha 8</p><p></p><p>Skills:</p><p></p><p>Feats: Awesome Blow, Cleave, Improved Bull Rush, Improved Natural Attack [Bite], Improved Weapon Focus [Bite], Power Attack, Weapon Focus [Bite], 5 Feats</p><p></p><p>Challenge Rating: 21</p><p> </p><p> </p><p> </p><p> And if everyone in the campaign setting needs to die:</p><p>The Eldritch Beast (Relentless Apocalyptic Three-Headed Great Wyrm Conglomerate Dragon)</p><p></p><p>Colossal+ Dragon</p><p></p><p>Hit Dice: 410d12+14350 (19270 hp)</p><p></p><p>Initiative: +24</p><p></p><p>Speed: 90 ft, fly 280 ft (clumsy), swim 90 ft</p><p></p><p>Armour Class: 137 (-8 size +50 natural +41 divine +20 deflection +24 Dex) touch 87, f-f 113 </p><p></p><p>Base Attack/Grapple: +410/+468</p><p></p><p>Attack: 3 Bites +452 melee (12d6+42)</p><p></p><p>Full Attack: 3 Bites +452 melee (12d6+42), 2 Claws +450 melee (6d8+21), 2 Wings +450 melee (6d6+21), Tail Slap +450 melee (6d8+63)</p><p></p><p>Space/Reach: 50 ft./30 ft. (50 ft. with bites)</p><p></p><p>Special Attacks: Breath Weapons, Ultima Blast, Frightful Presence, Spells, Spell-like Abilities</p><p></p><p>Special Qualities: DR 136/Legendary, SR 146, Arcane Rejuvenation, Blindsense, Keen Senses, Regeneration, Immunities</p><p></p><p>Saves: Fort +262, Ref +251, Will +262</p><p></p><p>Abilities: Str 95, Dex 59, Con 81, Int 81, Wis 81, Cha 81 </p><p></p><p>Challenge Rating: 85</p><p></p><p></p><p></p><p></p><p><em>Breath Weapons</em> (Su):</p><p></p><p>Head 1: 350 foot long cone 120d10 fire or 60 Strength damage</p><p></p><p>Head 2: 350 foot long cone 120d8 cold or Paralysis for 5d6+60 rounds </p><p></p><p>Head 3: 700 foot line 120d6 lightning or 350 foot long cone Repulsion for 5d6+60 rounds</p><p></p><p>3 Heads: 700 foot long cone 120d12 pure magical energy </p><p></p><p><em>Ultima Blast</em> (Su): Once per day, the Eldritch Beast unleashes a concentrated wave of pure arcane energy. The burst slays all living creatures within a 164,400 ft. (about 31.6 miles) radius as it infuses them with arcane energy until their overwhelmed bodies are transformed into energy themselves by the massive overflow. A successful Will Save (DC 250) resists the death effect, but targets within range still suffer 41d8 points of damage. Any creature that survives this attack has a 41% chance to gain the Enchanted Template. </p><p></p><p><em>Frightful Presence</em> (Ex): All creatures within 1080 ft. who see the Eldritch Beast attacking, charging, or flying overhead must succeed on a Will Save (DC 250) or become panicked for 12d6 rounds if they have 12 HD or less, or shaken for 12d6 rounds if they have 13-409 HD. Those with 410 or more HD are immune to this effect. </p><p></p><p><em>Spells</em> (Sp): The Eldritch Beast casts spells as a 29th level sorcerer, plus it can choose any spell from the Magic or Spell domain or the druid spell list</p><p></p><p><em>Spell-like Abilities</em> (Sp): At will- All chromatic and metallic dragon spell-like abilities</p><p></p><p><em>Arcane Rejuvenation</em> (Su): Three times per day, the mana beast can absorb energy from the Weave to regain all lost hit points as a standard action.</p><p></p><p><em>Blindsense</em> (Ex): The Eldritch Beast can pinpoint creatures up to 720 feet away. Opponents the Eldritch Beast can't actually see still have total concealment against the Eldritch Beast.</p><p></p><p><em>Keen Senses</em> (Ex): The Eldritch Beast sees 12x as well as a human, and has darkvision out to 1440 ft.</p><p></p><p><em>Regeneration </em>(Ex): The Eldritch Beast regenerates 410 hp per round and takes normal damage from legendary (enhancement bonus +11 or greater) weapons.</p><p></p><p><em>Immunities</em> (Ex): The Eldritch Beast is immune to mind-affecting spells, sleep, stunning, paralysis, disease, death effects, ability drain, acid, cold, electricity, sonic, and fire damage.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2091406, member: 29014"] Some of mine: Jabberwock (Hypermitotic 12-headed Lernean Pyrohydra [with the fire switched out for Disintegration damage]) Gorgotaur (Half-Gorgon Minotaur with the ability to animate and command stone statues) Umbral Eye (Psionic Beholder [antimagic eye still worked against magic though] with Energy Drain attacks) And with stats: Dragon Worm (Half-Blue Dragon Hypermitotic Advanced Purple Worm) Colossal Dragon (Earth) Hit Dice: 34d12+442 (714 hp) Initiative: -1 Speed: 20 ft, burrow 40 ft, swim 10 ft, fly 40 ft (clumsy) Armour Class: 25 (-8 size, -1 Dex, +24 natural), touch 1, ff 25 Base Attack/Grapple: +34/+74 Attack: Bite +52 melee (4d8+24) Full Attack: Bite +52 melee (4d8+24) and sting +45 melee (4d6+12 plus poison) Space/Reach: 30 ft/25 ft Special Attacks: Improved Grab, Swallow Whole, Poison, Breath Weapon, Special Qualities: Tremorsense 120 ft, Darkvision 60 ft, Immunities Saves: Fort +32, Ref +18, Will +11 Abilities: Str 59, Dex 8, Con 37, Int 10, Wis 10, Cha 8 Skills: Feats: Awesome Blow, Cleave, Improved Bull Rush, Improved Natural Attack [Bite], Improved Weapon Focus [Bite], Power Attack, Weapon Focus [Bite], 5 Feats Challenge Rating: 21 And if everyone in the campaign setting needs to die: The Eldritch Beast (Relentless Apocalyptic Three-Headed Great Wyrm Conglomerate Dragon) Colossal+ Dragon Hit Dice: 410d12+14350 (19270 hp) Initiative: +24 Speed: 90 ft, fly 280 ft (clumsy), swim 90 ft Armour Class: 137 (-8 size +50 natural +41 divine +20 deflection +24 Dex) touch 87, f-f 113 Base Attack/Grapple: +410/+468 Attack: 3 Bites +452 melee (12d6+42) Full Attack: 3 Bites +452 melee (12d6+42), 2 Claws +450 melee (6d8+21), 2 Wings +450 melee (6d6+21), Tail Slap +450 melee (6d8+63) Space/Reach: 50 ft./30 ft. (50 ft. with bites) Special Attacks: Breath Weapons, Ultima Blast, Frightful Presence, Spells, Spell-like Abilities Special Qualities: DR 136/Legendary, SR 146, Arcane Rejuvenation, Blindsense, Keen Senses, Regeneration, Immunities Saves: Fort +262, Ref +251, Will +262 Abilities: Str 95, Dex 59, Con 81, Int 81, Wis 81, Cha 81 Challenge Rating: 85 [i]Breath Weapons[/i] (Su): Head 1: 350 foot long cone 120d10 fire or 60 Strength damage Head 2: 350 foot long cone 120d8 cold or Paralysis for 5d6+60 rounds Head 3: 700 foot line 120d6 lightning or 350 foot long cone Repulsion for 5d6+60 rounds 3 Heads: 700 foot long cone 120d12 pure magical energy [i]Ultima Blast[/i] (Su): Once per day, the Eldritch Beast unleashes a concentrated wave of pure arcane energy. The burst slays all living creatures within a 164,400 ft. (about 31.6 miles) radius as it infuses them with arcane energy until their overwhelmed bodies are transformed into energy themselves by the massive overflow. A successful Will Save (DC 250) resists the death effect, but targets within range still suffer 41d8 points of damage. Any creature that survives this attack has a 41% chance to gain the Enchanted Template. [i]Frightful Presence[/i] (Ex): All creatures within 1080 ft. who see the Eldritch Beast attacking, charging, or flying overhead must succeed on a Will Save (DC 250) or become panicked for 12d6 rounds if they have 12 HD or less, or shaken for 12d6 rounds if they have 13-409 HD. Those with 410 or more HD are immune to this effect. [i]Spells[/i] (Sp): The Eldritch Beast casts spells as a 29th level sorcerer, plus it can choose any spell from the Magic or Spell domain or the druid spell list [i]Spell-like Abilities[/i] (Sp): At will- All chromatic and metallic dragon spell-like abilities [i]Arcane Rejuvenation[/i] (Su): Three times per day, the mana beast can absorb energy from the Weave to regain all lost hit points as a standard action. [i]Blindsense[/i] (Ex): The Eldritch Beast can pinpoint creatures up to 720 feet away. Opponents the Eldritch Beast can't actually see still have total concealment against the Eldritch Beast. [i]Keen Senses[/i] (Ex): The Eldritch Beast sees 12x as well as a human, and has darkvision out to 1440 ft. [i]Regeneration [/i](Ex): The Eldritch Beast regenerates 410 hp per round and takes normal damage from legendary (enhancement bonus +11 or greater) weapons. [i]Immunities[/i] (Ex): The Eldritch Beast is immune to mind-affecting spells, sleep, stunning, paralysis, disease, death effects, ability drain, acid, cold, electricity, sonic, and fire damage. [/QUOTE]
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