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What New WotC Base Classes are you using
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<blockquote data-quote="wingsandsword" data-source="post: 1871743" data-attributes="member: 14159"><p>Well, a few of the others completely unsupported by existing classes, or it's asking a whole lot to shoehorn them into existing classes.</p><p></p><p>There is no spontaneous Divine caster for example, all besides the nature-oriented Druid, there is no way in the core rules to play a divine spellcaster who is not a walking divine battle-tank, like the Cleric is with it's heavy armor. More St. Francis and less Archbishop Turpin. Favored Soul and Mystic are both ways of playing a completely different priest archetype (personally I strongly prefer Mystic, Favored Soul seems a little munchkin for me and the Wings bit is just silly IMO).</p><p></p><p>There is no easy way to play a Nobleman either (NPC Aristocrat aside). You can call yourself a noble if the DM lets you, but there really is no way to represent with existing core classes (and any PrC I can think of) a charismatic and wealthy leader who commands the influence of men and is more oriented towards political/intrigue type plots instead of dungeon crawls. The nobleman hero is a significant fantasy archetype (Elrond for example, and King Arthur would probably have a few levels in it too, and they gave it to a significant number of characters from Wheel of Time when they made the d20 game of it). The only reason I think a Noble class hasn't been put in D&D Core in the last 30 years is it's wargame/combat roots and the typical dungeon crawl/series of battles mode which the Noble would be poor at.</p><p></p><p>Also, variant core classes really are in the core books. Look in the DMG, they even give the "Witch" class as an example of modifying Core classes to fit a campaign or a new concept.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 1871743, member: 14159"] Well, a few of the others completely unsupported by existing classes, or it's asking a whole lot to shoehorn them into existing classes. There is no spontaneous Divine caster for example, all besides the nature-oriented Druid, there is no way in the core rules to play a divine spellcaster who is not a walking divine battle-tank, like the Cleric is with it's heavy armor. More St. Francis and less Archbishop Turpin. Favored Soul and Mystic are both ways of playing a completely different priest archetype (personally I strongly prefer Mystic, Favored Soul seems a little munchkin for me and the Wings bit is just silly IMO). There is no easy way to play a Nobleman either (NPC Aristocrat aside). You can call yourself a noble if the DM lets you, but there really is no way to represent with existing core classes (and any PrC I can think of) a charismatic and wealthy leader who commands the influence of men and is more oriented towards political/intrigue type plots instead of dungeon crawls. The nobleman hero is a significant fantasy archetype (Elrond for example, and King Arthur would probably have a few levels in it too, and they gave it to a significant number of characters from Wheel of Time when they made the d20 game of it). The only reason I think a Noble class hasn't been put in D&D Core in the last 30 years is it's wargame/combat roots and the typical dungeon crawl/series of battles mode which the Noble would be poor at. Also, variant core classes really are in the core books. Look in the DMG, they even give the "Witch" class as an example of modifying Core classes to fit a campaign or a new concept. [/QUOTE]
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