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General Tabletop Discussion
*Dungeons & Dragons
What non-combat abilities should fighters have?
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<blockquote data-quote="Quickleaf" data-source="post: 7188421" data-attributes="member: 20323"><p>I'm a bit hesitant to share this, since everyone has their own perspectives and charts are easily misunderstood as one-true-wayism, but this is one lens through which to view the fighter (and other classes)...</p><p></p><p>I have fun playing D&D, and on the rare occasions I get to be a player instead of DM, I have fun playing a fighter. But I've always felt like something was missing based on actual play experiences...probably my best experience dated back to a fast-and-loose playstyle during AD&D where I let the fighter player react more to changing situations than other players. Since then I've tried to hone in on what I feel is "missing." And one of the lenses I've compared classes through is this question:</p><p></p><p><strong>What is the unique thing(s) for this class?</strong></p><p></p><p>For some gamers who see class as a construct without any inherent identity, simply a template to assemble ideas and numbers around, without the need to be "unique", that's probably a meaningless question. So this lens isn't for them.</p><p></p><p>For some gamers who have one main campaign that doesn't change much, they may not see, for example, the similarities between a sorcerer & a wizard. There are differences in how unique each class feels according to the composition of the characters and personality of the players. YMMV.</p><p></p><p><img src="http://i.imgur.com/leTVsHh.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>What I found this chart does successfully is it pins down vague impressions I've noticed when DMing 5e – particularly the lack of uniqueness of the fighter and sorcerer classes.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7188421, member: 20323"] I'm a bit hesitant to share this, since everyone has their own perspectives and charts are easily misunderstood as one-true-wayism, but this is one lens through which to view the fighter (and other classes)... I have fun playing D&D, and on the rare occasions I get to be a player instead of DM, I have fun playing a fighter. But I've always felt like something was missing based on actual play experiences...probably my best experience dated back to a fast-and-loose playstyle during AD&D where I let the fighter player react more to changing situations than other players. Since then I've tried to hone in on what I feel is "missing." And one of the lenses I've compared classes through is this question: [B]What is the unique thing(s) for this class?[/B] For some gamers who see class as a construct without any inherent identity, simply a template to assemble ideas and numbers around, without the need to be "unique", that's probably a meaningless question. So this lens isn't for them. For some gamers who have one main campaign that doesn't change much, they may not see, for example, the similarities between a sorcerer & a wizard. There are differences in how unique each class feels according to the composition of the characters and personality of the players. YMMV. [img]http://i.imgur.com/leTVsHh.png[/img] What I found this chart does successfully is it pins down vague impressions I've noticed when DMing 5e – particularly the lack of uniqueness of the fighter and sorcerer classes. [/QUOTE]
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What non-combat abilities should fighters have?
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