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General Tabletop Discussion
*Dungeons & Dragons
What non-combat abilities should fighters have?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7189219" data-attributes="member: 6778044"><p>For me, the first problem I have with the fighter class is that, unlike nearly every other edition (don't know 4e well enough to include that), the fighter was always better at hitting things than other classes.</p><p></p><p>With the proficiency bonus system, every single class has the same chance to-hit, assuming they have the same ability modifier.</p><p></p><p>I've made a lot of changes, in part because of that, and also because I don't like they way they designed the battle master. But all of my changes are almost entirely in the realm of combat abilities.</p><p></p><p>There really aren't any non-combat abilities that I can think of that <em>all</em> fighters should have. In part because along with rogues, I think fighters are just base "people" in the world. That could be pretty much anything.</p><p></p><p>In fact, one of the things I don't like are a couple of abilities (proficiency in thief's tools and thieves' cant) that push a rogue towards being a thief. I'd prefer they remain optional, as part of an archetype instead of the core class. </p><p></p><p>Rogues then have a niche of being quick and skillful. If fighters had expertise and Strength-based abilities similar to the core rogue, it would be more of a Strength-based person vs. Dexterity-based person. In fact, I kind of like that idea myself and might explore that a bit more.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7189219, member: 6778044"] For me, the first problem I have with the fighter class is that, unlike nearly every other edition (don't know 4e well enough to include that), the fighter was always better at hitting things than other classes. With the proficiency bonus system, every single class has the same chance to-hit, assuming they have the same ability modifier. I've made a lot of changes, in part because of that, and also because I don't like they way they designed the battle master. But all of my changes are almost entirely in the realm of combat abilities. There really aren't any non-combat abilities that I can think of that [I]all[/I] fighters should have. In part because along with rogues, I think fighters are just base "people" in the world. That could be pretty much anything. In fact, one of the things I don't like are a couple of abilities (proficiency in thief's tools and thieves' cant) that push a rogue towards being a thief. I'd prefer they remain optional, as part of an archetype instead of the core class. Rogues then have a niche of being quick and skillful. If fighters had expertise and Strength-based abilities similar to the core rogue, it would be more of a Strength-based person vs. Dexterity-based person. In fact, I kind of like that idea myself and might explore that a bit more. [/QUOTE]
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What non-combat abilities should fighters have?
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