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General Tabletop Discussion
*Dungeons & Dragons
What non-combat abilities should fighters have?
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<blockquote data-quote="Salamandyr" data-source="post: 7189227" data-attributes="member: 40233"><p>The name Fighter only exists because it became declasse to call him a fighting man. It has no place, no story. </p><p></p><p>So change his name...call him a Warrior.</p><p></p><p>Now ask yourself, what should warriors be good at?</p><p></p><p>Perception. There's a reason drill sergeants beat "Stay alert! Stay alive!" into their Privates' heads. Situational awareness is the key to survival on a battlefield, and it's also pretty darn useful in the exploration phase of the game.</p><p></p><p>Command. A grizzled veteran with one epithet can bring an entire platoon to their feet or their knees. "Command Voice" can turn even the most lopsided social situation into a cakewalk. Those guards won't let you pass? Who are they to question me! Quit breathing my air!</p><p></p><p>Animal Handling. Riding isn't just about skill in the saddle, it's care and love of the animals that keep you alive in combat. Great warriors often have rapport with beasts, from warhorses to wild animals. </p><p></p><p>Gear: From where to find the best tempered mail to spotting the flaw in an otherwise perfect blade, the warrior knows his gear. For the treasure seeking warrior, this kind of appraisal skill gets quickly extended to gold and jewels. The warrior can also maintain his gear, and modify it to work better. A weapon, or other object, like a saddle or cloak, customized to his own specifications is just <em>better</em> than the alternative. Wouldn't everyone want to take the warrior along when choosing field gear? I know I would.</p><p></p><p>Tactics: The warrior not only knows how best to utilize his own abilities, but how to utilize others. He can tell strengths and weaknesses at a glance. This isn't just physical; he can spot the weak point in a social lineup with equal facility. The warrior isn't just a weapon user, he's a force multiplier that makes everyone better, in nearly every situation.</p><p></p><p>Sage: Warriors learn things. They travel all over, learning new languages and habits with every new master. They study, they cross train. What you don't know can kill you, so warriors try to know <em>everything</em>.</p><p></p><p>Healer: Warriors get hurt, and they see their friends get hurt. So learning the basics of healing is often the first cross training a warrior does. This might be sutures and bandages, but in a magical world, it could be as much as how to identify a healing potion by sight and smell.</p><p></p><p>Unarmed Expert: One can't learn weapons without learning how to use one's body, and eventually, you're <em>really</em> going to need a sword and no sword is going to be available. So the warrior spends time learning the grapple, the strike, the takedown...all the ways to do harm with the body when the body is all you have to do harm with.</p><p></p><p>Physical Excellence: Every drop of sweat is one less drop of blood spilled. Warriors train...a lot. Physical strength, agility, endurance, it's all one to the warrior, a means to overcome their opponent. Naturally, that physical excellence has applicability outside of combat, from the ability to carry more gear, to the ability to master difficult dance steps in time for the court ball, and attracting the queens attention with your broad shoulders and well turned calves.</p><p></p><p>So there it is...the question isn't what should they be able to do but what <em>shouldn't</em> a warrior be able to do? </p><p></p><p>I don't think this is really fixable in a class based system; they've created different classes to cover all of these aspects of the warrior (most of which could also be descriptors of "adventurers") and because combat is such a major focus to the game, all of those classes got combat abilities that rival if not surpass the dedicated warrior class, who can do all that above, if built for it, but can't do it any better than the tertiary abilities of other classes.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 7189227, member: 40233"] The name Fighter only exists because it became declasse to call him a fighting man. It has no place, no story. So change his name...call him a Warrior. Now ask yourself, what should warriors be good at? Perception. There's a reason drill sergeants beat "Stay alert! Stay alive!" into their Privates' heads. Situational awareness is the key to survival on a battlefield, and it's also pretty darn useful in the exploration phase of the game. Command. A grizzled veteran with one epithet can bring an entire platoon to their feet or their knees. "Command Voice" can turn even the most lopsided social situation into a cakewalk. Those guards won't let you pass? Who are they to question me! Quit breathing my air! Animal Handling. Riding isn't just about skill in the saddle, it's care and love of the animals that keep you alive in combat. Great warriors often have rapport with beasts, from warhorses to wild animals. Gear: From where to find the best tempered mail to spotting the flaw in an otherwise perfect blade, the warrior knows his gear. For the treasure seeking warrior, this kind of appraisal skill gets quickly extended to gold and jewels. The warrior can also maintain his gear, and modify it to work better. A weapon, or other object, like a saddle or cloak, customized to his own specifications is just [I]better[/I] than the alternative. Wouldn't everyone want to take the warrior along when choosing field gear? I know I would. Tactics: The warrior not only knows how best to utilize his own abilities, but how to utilize others. He can tell strengths and weaknesses at a glance. This isn't just physical; he can spot the weak point in a social lineup with equal facility. The warrior isn't just a weapon user, he's a force multiplier that makes everyone better, in nearly every situation. Sage: Warriors learn things. They travel all over, learning new languages and habits with every new master. They study, they cross train. What you don't know can kill you, so warriors try to know [I]everything[/I]. Healer: Warriors get hurt, and they see their friends get hurt. So learning the basics of healing is often the first cross training a warrior does. This might be sutures and bandages, but in a magical world, it could be as much as how to identify a healing potion by sight and smell. Unarmed Expert: One can't learn weapons without learning how to use one's body, and eventually, you're [I]really[/I] going to need a sword and no sword is going to be available. So the warrior spends time learning the grapple, the strike, the takedown...all the ways to do harm with the body when the body is all you have to do harm with. Physical Excellence: Every drop of sweat is one less drop of blood spilled. Warriors train...a lot. Physical strength, agility, endurance, it's all one to the warrior, a means to overcome their opponent. Naturally, that physical excellence has applicability outside of combat, from the ability to carry more gear, to the ability to master difficult dance steps in time for the court ball, and attracting the queens attention with your broad shoulders and well turned calves. So there it is...the question isn't what should they be able to do but what [I]shouldn't[/I] a warrior be able to do? I don't think this is really fixable in a class based system; they've created different classes to cover all of these aspects of the warrior (most of which could also be descriptors of "adventurers") and because combat is such a major focus to the game, all of those classes got combat abilities that rival if not surpass the dedicated warrior class, who can do all that above, if built for it, but can't do it any better than the tertiary abilities of other classes. [/QUOTE]
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