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What non-combat abilities should fighters have?
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<blockquote data-quote="discosoc" data-source="post: 7190447" data-attributes="member: 6801554"><p>A few things stand out to me, but they mostly boil down to political influence. Certainly all high level adventurers would provide a sense of awe to everyone else, but a "fighter" is sort of unique in being relatable to the common man. </p><p></p><p>Barbarians are savages, even if one occasionally serves the greater good.</p><p>Bards are mercurial and a little too clever, with a reputation for uncanny magic and charms.</p><p>Clerics are respected, but their divine connection is hard to understand or relate to.</p><p>Druids are savage clerics to most people, and often seen as more animal than man.</p><p>Monks probably come off as martial wizards, to be honest, when you look at all the magic stuff they do.</p><p>Paladins are in the same boat as clerics, although perhaps tinged with a little fear.</p><p>Rangers might be welcomed and respected, but they are also loners and not part of the normal social order.</p><p>Rogues are far too frequently associated with crime, and it's hard to admire someone who sticks to the shadows.</p><p>Sorcerers are just weird wizards.</p><p>Warlocks are just creepy wizards.</p><p>Wizards are walking weapons of mass destruction where even the most goodly are wielding powers that make no sense.</p><p></p><p>Fighters are literally the only 5e class that your average person or noble can probably relate to. That's important for inspiring and leading people. It's why all the best legends have a basic warrior at their core, and why the children practice with wooden swords. Fighters could use some kind of rule to better reflect this. Perhaps with very circumstantial persuasion/intimidation ability when dealing with certain people, and maybe simple things like discounts on mundane gear (for himself only). Attracting followers and being the class that a local king would prefer to grant land to. That kind of stuff could be pretty awesome.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7190447, member: 6801554"] A few things stand out to me, but they mostly boil down to political influence. Certainly all high level adventurers would provide a sense of awe to everyone else, but a "fighter" is sort of unique in being relatable to the common man. Barbarians are savages, even if one occasionally serves the greater good. Bards are mercurial and a little too clever, with a reputation for uncanny magic and charms. Clerics are respected, but their divine connection is hard to understand or relate to. Druids are savage clerics to most people, and often seen as more animal than man. Monks probably come off as martial wizards, to be honest, when you look at all the magic stuff they do. Paladins are in the same boat as clerics, although perhaps tinged with a little fear. Rangers might be welcomed and respected, but they are also loners and not part of the normal social order. Rogues are far too frequently associated with crime, and it's hard to admire someone who sticks to the shadows. Sorcerers are just weird wizards. Warlocks are just creepy wizards. Wizards are walking weapons of mass destruction where even the most goodly are wielding powers that make no sense. Fighters are literally the only 5e class that your average person or noble can probably relate to. That's important for inspiring and leading people. It's why all the best legends have a basic warrior at their core, and why the children practice with wooden swords. Fighters could use some kind of rule to better reflect this. Perhaps with very circumstantial persuasion/intimidation ability when dealing with certain people, and maybe simple things like discounts on mundane gear (for himself only). Attracting followers and being the class that a local king would prefer to grant land to. That kind of stuff could be pretty awesome. [/QUOTE]
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