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What non-combat abilities should fighters have?
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<blockquote data-quote="UngeheuerLich" data-source="post: 7191640" data-attributes="member: 59057"><p>[MENTION=17343]Tony_V[/MENTION]argas</p><p>In 3.x you just have to make clear that you are using DCs from 10 to 25 mainly and it is encouraged to take 10 and 20 and spreading skillpoints over more skills.</p><p></p><p>In 5e I indeed think as a player that maybe gaining just +4 over 19 levels and no extra proficiencies by default was a bit too careful.</p><p>I would have appreciated a little more granular system and downtime allowing you to gain skills and maybe even expertise. Combat advancement is good enough in my opinion.</p><p></p><p>For skills i wished that expertise, normal and half avancement were available for every class and rogues and bards get a different ability than expertise. Reliable talent earlier would be a possibility. Maybe scaling from at least 5 in trained skills to maybe 10 in trained skills for the rogue and for the bard 5 in every skill ir so. Maybe something completely different. Maybe just sone extra skill proficiencies.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7191640, member: 59057"] [MENTION=17343]Tony_V[/MENTION]argas In 3.x you just have to make clear that you are using DCs from 10 to 25 mainly and it is encouraged to take 10 and 20 and spreading skillpoints over more skills. In 5e I indeed think as a player that maybe gaining just +4 over 19 levels and no extra proficiencies by default was a bit too careful. I would have appreciated a little more granular system and downtime allowing you to gain skills and maybe even expertise. Combat advancement is good enough in my opinion. For skills i wished that expertise, normal and half avancement were available for every class and rogues and bards get a different ability than expertise. Reliable talent earlier would be a possibility. Maybe scaling from at least 5 in trained skills to maybe 10 in trained skills for the rogue and for the bard 5 in every skill ir so. Maybe something completely different. Maybe just sone extra skill proficiencies. [/QUOTE]
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What non-combat abilities should fighters have?
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