Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What non-combat abilities should fighters have?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7193169" data-attributes="member: 996"><p>He re-skinned it as a hat.</p><p></p><p> A lot of de rigueur/common/expected things varied from one DM to the next. I rarely got to recruit henchmen and almost never got to actually use them - I resorted to playing then as PCs now and then to get the exp. </p><p>To me, at the time, the henchmen rules, which were quite detailed, had the feel of a DM's response to an option that had been systematically abused for a long time, maybe in 0D&D and even the pre-release early days of the game in Gary's basement, they were de rigeur or even abused?</p><p></p><p>:shrug:</p><p></p><p>Henchmen seemed gone in 2e, present only in the 'Cohort' of the Leadership feat in 3.x, off-handedly tossed back in the DMG2 as 'companion characters' to round out parties missing a role, and, again, absent in 5e. </p><p></p><p>But I didn't stick around for all of 2e, and mostly ran - with my own, extensive, 1e-ish variants - rather than played so, IDK for sure.</p><p></p><p>But, getting followers was a dramatic and memorable part of being a high-level fighter. (If because, for one thing, you got nothing else, 9th even marked your last precious HD+CON bonus hps. Not "hot damn, 5th level spells, too bad I gotta wait 3 levels for 6th, this character is really coming into it's own" more "well, might as well build a keep and retire, I'm get'n too old for this...")</p><p>So it could be cool to reprise that to help bring the fighter up to snuff. Like Robilar recruiting Otto, your fighter could bring in NPCs with useful abilities to contribute in ways he can't.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7193169, member: 996"] He re-skinned it as a hat. A lot of de rigueur/common/expected things varied from one DM to the next. I rarely got to recruit henchmen and almost never got to actually use them - I resorted to playing then as PCs now and then to get the exp. To me, at the time, the henchmen rules, which were quite detailed, had the feel of a DM's response to an option that had been systematically abused for a long time, maybe in 0D&D and even the pre-release early days of the game in Gary's basement, they were de rigeur or even abused? :shrug: Henchmen seemed gone in 2e, present only in the 'Cohort' of the Leadership feat in 3.x, off-handedly tossed back in the DMG2 as 'companion characters' to round out parties missing a role, and, again, absent in 5e. But I didn't stick around for all of 2e, and mostly ran - with my own, extensive, 1e-ish variants - rather than played so, IDK for sure. But, getting followers was a dramatic and memorable part of being a high-level fighter. (If because, for one thing, you got nothing else, 9th even marked your last precious HD+CON bonus hps. Not "hot damn, 5th level spells, too bad I gotta wait 3 levels for 6th, this character is really coming into it's own" more "well, might as well build a keep and retire, I'm get'n too old for this...") So it could be cool to reprise that to help bring the fighter up to snuff. Like Robilar recruiting Otto, your fighter could bring in NPCs with useful abilities to contribute in ways he can't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What non-combat abilities should fighters have?
Top