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What Non-D&D TSR RPGs Needs to be Revived?
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<blockquote data-quote="Thomas Shey" data-source="post: 9533656" data-attributes="member: 7026617"><p>Its not <em>quite</em> that bad, but I don't disagree with your principal. The truth is, even big corps can only launch so many lawsuits before it becomes untenable to them, because while legal costs are death to a small producer, they're also an overhead bleed for a big one. For the most part, the highest risk you're liable to be at is a C&D (because courts don't tend to be amused about a company going right to the nukes without trying to not get a court involved), and even that is, in most cases, going to only happen if something is close to the livelihood of those launching the suit, or alternatively so successful that suing them is liable to be financially worthwhile in and of itself (and that's pretty thin on the ground in the RPG industry given the cost of launching a lawsuit).</p><p></p><p>Most one-man-band and other small producers are not at significant risk; the cases where they are is usually pretty obvious going in. In a lot of cases there's already so much prior art out there that screaming "derivative work" is going to be enough of a hard sell nobody finds it worth doing.</p><p></p><p></p><p></p><p>There is considerably more there, but it requires bordering on some topics the owners of this board probably would rather I didn't, and as for "make things up", if I'm going to replace a good part of the material in that source, what do I need it for?</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9533656, member: 7026617"] Its not [I]quite[/I] that bad, but I don't disagree with your principal. The truth is, even big corps can only launch so many lawsuits before it becomes untenable to them, because while legal costs are death to a small producer, they're also an overhead bleed for a big one. For the most part, the highest risk you're liable to be at is a C&D (because courts don't tend to be amused about a company going right to the nukes without trying to not get a court involved), and even that is, in most cases, going to only happen if something is close to the livelihood of those launching the suit, or alternatively so successful that suing them is liable to be financially worthwhile in and of itself (and that's pretty thin on the ground in the RPG industry given the cost of launching a lawsuit). Most one-man-band and other small producers are not at significant risk; the cases where they are is usually pretty obvious going in. In a lot of cases there's already so much prior art out there that screaming "derivative work" is going to be enough of a hard sell nobody finds it worth doing. There is considerably more there, but it requires bordering on some topics the owners of this board probably would rather I didn't, and as for "make things up", if I'm going to replace a good part of the material in that source, what do I need it for? [/QUOTE]
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