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What non-d20 books do you have at your gaming table?
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<blockquote data-quote="Psion" data-source="post: 2463110" data-attributes="member: 172"><p>Well, if you count pre-3e products as non-d20, there are a variety of supplements I still find useful in some capacity (though not all "at the gaming table"): <ul> <li data-xf-list-type="ul">2e World Builder's Guidebook - still the best World Building resource</li> <li data-xf-list-type="ul">Complete Villains Handbook - still the best Villain idea resource</li> <li data-xf-list-type="ul">DM Design Kit - great for quick plots, and has some nifty forms (like the chase matrix)</li> <li data-xf-list-type="ul">Complete Necromancer - some great, moody ideas</li> <li data-xf-list-type="ul">My entire Planescape collection sits within arms reach of the DMs chair</li> <li data-xf-list-type="ul">1e Fiend Folio - I prefer some classic takes on creatures and use FF as a reference</li> <li data-xf-list-type="ul">1e MotP has some nifty stuff for making planar/elemental creatures more interesting</li> <li data-xf-list-type="ul">Dungeoneer's Survival Guide - I like the pre-FR underdark polluted "deepearth" setting.</li> <li data-xf-list-type="ul">Van Richten's Guide to the Vampire and Lich have fallen victim to 3e re-imaginings.</li> <li data-xf-list-type="ul">Every undermountain product - undermountain exists in my world, and I run occasional forays into it.</li> </ul><p></p><p>Notable non-D&D/d20 gaming resources: <ul> <li data-xf-list-type="ul">When I am running Traveller d20, my entire CT/MT collection tends to be very useful.</li> <li data-xf-list-type="ul">Similarly, GURPS Space and GURPS Traveller First In are indispensible in Traveller or other Sci-Fi games.</li> <li data-xf-list-type="ul">I plunder palladium books <em>RIFTS Atlantis</em>, <em>Mystic China</em>, and <em>Plaadium RPG Book II: Old Ones</em></li> <li data-xf-list-type="ul">The old <em>Citybook</em> series is still a useful idea mine for city encounters.</li> <li data-xf-list-type="ul">Similarly, the <em>Heroes of Legend/Now/Tomorrow</em> series is nice for adding character details.</li> </ul><p></p><p>Non-gaming. I often use a variety of history books for inspiration: <ul> <li data-xf-list-type="ul"><em>Atlas of World History</em> and <em>Encyclopedia of Illustration</em> sit on my "game prep" bookshelf. </li> <li data-xf-list-type="ul">I frequently used my Asian History textbook as well as visiting the school library for history and mythology references for my game.</li> <li data-xf-list-type="ul">For SF games, I find the ideas/images presented in my "Terran Trade Authority", "Galactic Encounters", and "Space Wars: Worlds and Weapons" books great for inspiration and visuals. (Frex "<em>this</em> is what the bug-horse looks like" while holding up the pic of the insectoid horse in SW:W&W.)</li> </ul></blockquote><p></p>
[QUOTE="Psion, post: 2463110, member: 172"] Well, if you count pre-3e products as non-d20, there are a variety of supplements I still find useful in some capacity (though not all "at the gaming table"):[list] [*]2e World Builder's Guidebook - still the best World Building resource [*]Complete Villains Handbook - still the best Villain idea resource [*]DM Design Kit - great for quick plots, and has some nifty forms (like the chase matrix) [*]Complete Necromancer - some great, moody ideas [*]My entire Planescape collection sits within arms reach of the DMs chair [*]1e Fiend Folio - I prefer some classic takes on creatures and use FF as a reference [*]1e MotP has some nifty stuff for making planar/elemental creatures more interesting [*]Dungeoneer's Survival Guide - I like the pre-FR underdark polluted "deepearth" setting. [*]Van Richten's Guide to the Vampire and Lich have fallen victim to 3e re-imaginings. [*]Every undermountain product - undermountain exists in my world, and I run occasional forays into it.[/list] Notable non-D&D/d20 gaming resources:[list] [*]When I am running Traveller d20, my entire CT/MT collection tends to be very useful. [*]Similarly, GURPS Space and GURPS Traveller First In are indispensible in Traveller or other Sci-Fi games. [*]I plunder palladium books [i]RIFTS Atlantis[/i], [i]Mystic China[/i], and [i]Plaadium RPG Book II: Old Ones[/i] [*]The old [i]Citybook[/i] series is still a useful idea mine for city encounters. [*]Similarly, the [i]Heroes of Legend/Now/Tomorrow[/i] series is nice for adding character details. [/list] Non-gaming. I often use a variety of history books for inspiration:[list] [*][i]Atlas of World History[/i] and [i]Encyclopedia of Illustration[/i] sit on my "game prep" bookshelf. [*]I frequently used my Asian History textbook as well as visiting the school library for history and mythology references for my game. [*]For SF games, I find the ideas/images presented in my "Terran Trade Authority", "Galactic Encounters", and "Space Wars: Worlds and Weapons" books great for inspiration and visuals. (Frex "[i]this[/i] is what the bug-horse looks like" while holding up the pic of the insectoid horse in SW:W&W.) [/list] [/QUOTE]
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