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General Tabletop Discussion
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What non-"essential" characters do you play?
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<blockquote data-quote="Lancelot" data-source="post: 5400922" data-attributes="member: 30022"><p>I'm almost always the DM, so my playing is restricted to a 6-hour session every 2 weeks. Having said that...</p><p></p><ul> <li data-xf-list-type="ul"><strong>Deva Avenger</strong>, from 1st to 15th level. Retired her when the rest of the party was TPK'ed in P2 Demon Queen's Enclave (wraiths are bad news...). Rather than continue the campaign with a bunch of new recruits, she decided to head back home and continue running her Temple to Kelemvor (god of the dead), with the assistance of local widows and young acolytes.</li> <li data-xf-list-type="ul"><strong>Half-Elf Bard</strong> (valorous), from 1st to 9th level. Same campaign as above. Retired half-way through H3 Pyramid of Shadows, as we picked up a new player in our group. With 5 players rather than only 4, there was no longer any need for me to be playing a "bonus" character. The bard's somewhere in Waterdeep, neck-deep in cheap alcohol and cheaper floozies.</li> <li data-xf-list-type="ul"><strong>Human Bard</strong> (cunning), only 1st level so far. New campaign. Why choose a bard again? Because I enjoyed the first one, and the party needed a Leader. I got the short straw. I'm not a big fan of most leader classes, as they tend to be squishy and melee-oriented. The bard, with its many ranged options and good mix of defenses, is surprisingly durable.</li> </ul><p>If anything happens to my current bard, though, I'll be going an Essentials wizard. I was impressed by the revision of the wizard powers in Essentials, and I quite like the return of "schools" (e.g. evocation, enchantment, necromancy, etc).</p></blockquote><p></p>
[QUOTE="Lancelot, post: 5400922, member: 30022"] I'm almost always the DM, so my playing is restricted to a 6-hour session every 2 weeks. Having said that... [LIST] [*][B]Deva Avenger[/B], from 1st to 15th level. Retired her when the rest of the party was TPK'ed in P2 Demon Queen's Enclave (wraiths are bad news...). Rather than continue the campaign with a bunch of new recruits, she decided to head back home and continue running her Temple to Kelemvor (god of the dead), with the assistance of local widows and young acolytes. [*][B]Half-Elf Bard[/B] (valorous), from 1st to 9th level. Same campaign as above. Retired half-way through H3 Pyramid of Shadows, as we picked up a new player in our group. With 5 players rather than only 4, there was no longer any need for me to be playing a "bonus" character. The bard's somewhere in Waterdeep, neck-deep in cheap alcohol and cheaper floozies. [*][B]Human Bard[/B] (cunning), only 1st level so far. New campaign. Why choose a bard again? Because I enjoyed the first one, and the party needed a Leader. I got the short straw. I'm not a big fan of most leader classes, as they tend to be squishy and melee-oriented. The bard, with its many ranged options and good mix of defenses, is surprisingly durable. [/LIST] If anything happens to my current bard, though, I'll be going an Essentials wizard. I was impressed by the revision of the wizard powers in Essentials, and I quite like the return of "schools" (e.g. evocation, enchantment, necromancy, etc). [/QUOTE]
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