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What NON-OBVIOUS stuff would you like to see in Revised?
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 609947" data-attributes="member: 9249"><p>d20 Modern rules for Two Weapon Fighting, including ranged weapons. The only ranged weapon this really improves is the Whip and its cousins.</p><p></p><p>d20 Modern rules for Combat Martial Arts, too. Instead of giving the Monk special unarmed combat damage, just give him Combat Martial Arts at first level, Improved Combat Martial Arts at sixth level, and Advanced Combat Martial Arts at eleventh. Give them a class ability that gives them an extra d4 unarmed damage at sixteenth level and a fifth at 20. They're still the master of unarmed combat, but other characters can at least be effective.</p><p></p><p>I'll second Eschew Materials for Sorcerors, but I'd make it a class ability instead of a feat, so that it doesn't invoke the full-round casting time. How would a Sorceror know what materials he needed, and how would their powers first manifest if they needed material components?</p><p></p><p>On that note, make Quicken Spell an exception to the Spontaneous Metamagic rule. It's already a very expensive feat, and if a Sorceror wants to use Quicken Spell to get around the full-round casting time for other metamagics-- let him. That's a very high spell slot to be using for a low-level spell.</p><p></p><p>Stupid, foolish hope-- include Psionics in the Core Rules. </p><p></p><p>Give the Paladin better special abilities at higher levels-- something as simple as gaining bonus feats for the Divine feats from Defenders of the Faith would make the class a lot more interesting past 10th level.</p><p></p><p>Upgrade the Aristocrat and make it a core class. Keep his skills, hit points, and BAB the same, but give him Leadership as a bonus feat at sixth level and the Psychic Warrior bonus feat progression, for Fighter bonus feats and things like Persuasive, Trustworthy, and Frightful Presence.</p><p></p><p>Orcs as a PC race. With both Half-Elves and full Elves, things are just a little lopsided for the uglier races.</p><p></p><p>Another useless hope, since it would ruin backwards compatibility-- incorporate d20 Modern's Occupation rules. Even Wizards have some sort of career to fall back on, if the magic fails them. This could replace the feats Cosmopolitan and Educated.</p><p></p><p>Subraces in the PHB, with the basic ECL rules. Hopefully including Planetouched.</p><p></p><p>*sigh* Another hopeless dream-- get rid of the double weapons.</p><p></p><p>Use better firearms rules in the DMG section on alternate campaign settings. With d20 Modern to base off of, they can include basic stats for firearms, without the inconsistency of a longbow having a better rate of fire than a six-shooter. Include the firearm feats in a sidebar near the weapon statistics.</p><p></p><p>Have the ECL and Favored Class of every Humanoid, Monstrous Humanoid, and Giant of Large size or smaller, and every intelligent Outsider with less than, say, five HD. Give a Favored Class and ECL for Dopplegangers, too.</p><p></p><p>Add Reputation bonus mechanics. This is a good idea, and it's too bad they implemented it <strong>after</strong> 3e was already on the shelves.</p><p></p><p>As much maligned as the Ranger is, I only propose this change in the Core Rules: include the Urban Ranger variant in a sidebar next to the Ranger class description.</p><p></p><p>Put the point-buy rules in the PHB along side the rolling methods.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 609947, member: 9249"] d20 Modern rules for Two Weapon Fighting, including ranged weapons. The only ranged weapon this really improves is the Whip and its cousins. d20 Modern rules for Combat Martial Arts, too. Instead of giving the Monk special unarmed combat damage, just give him Combat Martial Arts at first level, Improved Combat Martial Arts at sixth level, and Advanced Combat Martial Arts at eleventh. Give them a class ability that gives them an extra d4 unarmed damage at sixteenth level and a fifth at 20. They're still the master of unarmed combat, but other characters can at least be effective. I'll second Eschew Materials for Sorcerors, but I'd make it a class ability instead of a feat, so that it doesn't invoke the full-round casting time. How would a Sorceror know what materials he needed, and how would their powers first manifest if they needed material components? On that note, make Quicken Spell an exception to the Spontaneous Metamagic rule. It's already a very expensive feat, and if a Sorceror wants to use Quicken Spell to get around the full-round casting time for other metamagics-- let him. That's a very high spell slot to be using for a low-level spell. Stupid, foolish hope-- include Psionics in the Core Rules. Give the Paladin better special abilities at higher levels-- something as simple as gaining bonus feats for the Divine feats from Defenders of the Faith would make the class a lot more interesting past 10th level. Upgrade the Aristocrat and make it a core class. Keep his skills, hit points, and BAB the same, but give him Leadership as a bonus feat at sixth level and the Psychic Warrior bonus feat progression, for Fighter bonus feats and things like Persuasive, Trustworthy, and Frightful Presence. Orcs as a PC race. With both Half-Elves and full Elves, things are just a little lopsided for the uglier races. Another useless hope, since it would ruin backwards compatibility-- incorporate d20 Modern's Occupation rules. Even Wizards have some sort of career to fall back on, if the magic fails them. This could replace the feats Cosmopolitan and Educated. Subraces in the PHB, with the basic ECL rules. Hopefully including Planetouched. *sigh* Another hopeless dream-- get rid of the double weapons. Use better firearms rules in the DMG section on alternate campaign settings. With d20 Modern to base off of, they can include basic stats for firearms, without the inconsistency of a longbow having a better rate of fire than a six-shooter. Include the firearm feats in a sidebar near the weapon statistics. Have the ECL and Favored Class of every Humanoid, Monstrous Humanoid, and Giant of Large size or smaller, and every intelligent Outsider with less than, say, five HD. Give a Favored Class and ECL for Dopplegangers, too. Add Reputation bonus mechanics. This is a good idea, and it's too bad they implemented it [B]after[/B] 3e was already on the shelves. As much maligned as the Ranger is, I only propose this change in the Core Rules: include the Urban Ranger variant in a sidebar next to the Ranger class description. Put the point-buy rules in the PHB along side the rolling methods. [/QUOTE]
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