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What NON-OBVIOUS stuff would you like to see in Revised?
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<blockquote data-quote="Kichwas" data-source="post: 611425" data-attributes="member: 891"><p> <ul> <li data-xf-list-type="ul">I consider Sorcerer's getting CHA based skills to be obvious. Absurdly so in fact. Because of this, I believe WotC won't do it.</li> <li data-xf-list-type="ul">Sorcerers should lose Knowledge: Arcana and possibly Spellcraft.</li> <li data-xf-list-type="ul">Make Familiars into a feat, and then give Sorcerers and Wizards one bonus feat at level 1. This would let some people take Eschew Materials instead without changing power-levels.</li> <li data-xf-list-type="ul">Druids should get bows. They should lose Scimitars.</li> <li data-xf-list-type="ul">Rangers should lose two weapon fighting and instead get a bonus feat.</li> <li data-xf-list-type="ul">On my pipe-dream list would be to see Alignment listed as a Variant rule. Keep all<br /> the text there, but just preface the whole section with 'Variant Rule'. Judge<br /> reactions, and use that to see if it should get removed entirely in 4E or kept in.</li> <li data-xf-list-type="ul">I'd like to see some method for Sorcerers to 'unlearn' a spell so they can put<br /> something else in there instead. And -NOT- by taking a feat each time they do it.<br /> Feats are too rare as it is. It should be an automatic ability like it is in Neverwinter<br /> Nights.</li> <li data-xf-list-type="ul">Bards should get it also.</li> <li data-xf-list-type="ul">Standing up from prone should take a full round (no more stand up and attack), unless you get some kind of feat, and cost an AoO.</li> <li data-xf-list-type="ul">Combat mods for Elevation differences and sunlight (unless they're already there and I'm forgetting this).</li> </ul></blockquote><p></p>
[QUOTE="Kichwas, post: 611425, member: 891"] [list] [*]I consider Sorcerer's getting CHA based skills to be obvious. Absurdly so in fact. Because of this, I believe WotC won't do it. [*]Sorcerers should lose Knowledge: Arcana and possibly Spellcraft. [*]Make Familiars into a feat, and then give Sorcerers and Wizards one bonus feat at level 1. This would let some people take Eschew Materials instead without changing power-levels. [*]Druids should get bows. They should lose Scimitars. [*]Rangers should lose two weapon fighting and instead get a bonus feat. [*]On my pipe-dream list would be to see Alignment listed as a Variant rule. Keep all the text there, but just preface the whole section with 'Variant Rule'. Judge reactions, and use that to see if it should get removed entirely in 4E or kept in. [*]I'd like to see some method for Sorcerers to 'unlearn' a spell so they can put something else in there instead. And -NOT- by taking a feat each time they do it. Feats are too rare as it is. It should be an automatic ability like it is in Neverwinter Nights. [*]Bards should get it also. [*]Standing up from prone should take a full round (no more stand up and attack), unless you get some kind of feat, and cost an AoO. [*]Combat mods for Elevation differences and sunlight (unless they're already there and I'm forgetting this). [/list] [/QUOTE]
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What NON-OBVIOUS stuff would you like to see in Revised?
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