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What NON-OBVIOUS stuff would you like to see in Revised?
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<blockquote data-quote="DDK" data-source="post: 611695" data-attributes="member: 6469"><p>Yeah, I have to go with you on this one. I've heard the arguments for Spot and Listen as class skills dozens of times from players and I always come back at them with the below two responses:</p><p></p><p>1) A fighter is a fighter, not an adventurer. He is trained to fight, not to look around and to listen. A fight involves an obvious enemy, you don't need to know where he is because he's in front of you, hacking you to pieces. Your job is to hack him back before you fall.</p><p></p><p> The same goes for every other class without this skill as a class skill. Their focus is not adventuring, but rather their chosen field of excellence, which is why the get what they get and don't get what they don't get.</p><p></p><p>2) I allow skill swaps. It's in the rules. As long as you justify it in the characters history and tell me which skill your swapping for which skill. My limits are that you shouldn't get a better skill for a lesser skill, so that swapping out Profession for Decipher Script simply won't happen, but swapping out Decipher Script for Scry, is ok.</p><p></p><p> So what are you whinging about? You want Spot, swap it for Spellcraft... oh, you NEED Spellcraft you say? Gee... what a surprise...</p></blockquote><p></p>
[QUOTE="DDK, post: 611695, member: 6469"] Yeah, I have to go with you on this one. I've heard the arguments for Spot and Listen as class skills dozens of times from players and I always come back at them with the below two responses: 1) A fighter is a fighter, not an adventurer. He is trained to fight, not to look around and to listen. A fight involves an obvious enemy, you don't need to know where he is because he's in front of you, hacking you to pieces. Your job is to hack him back before you fall. The same goes for every other class without this skill as a class skill. Their focus is not adventuring, but rather their chosen field of excellence, which is why the get what they get and don't get what they don't get. 2) I allow skill swaps. It's in the rules. As long as you justify it in the characters history and tell me which skill your swapping for which skill. My limits are that you shouldn't get a better skill for a lesser skill, so that swapping out Profession for Decipher Script simply won't happen, but swapping out Decipher Script for Scry, is ok. So what are you whinging about? You want Spot, swap it for Spellcraft... oh, you NEED Spellcraft you say? Gee... what a surprise... [/QUOTE]
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