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What NON-OBVIOUS stuff would you like to see in Revised?
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<blockquote data-quote="Plane Sailing" data-source="post: 612872" data-attributes="member: 114"><p>Trying to think of some non-obvious ones...</p><p></p><p></p><p>Provide rules and guidance for handling political games - building castles, getting involved in politics etc.</p><p></p><p>Provide more extensive examples of customisation of classes (even with the 4-6 examples in PHB and DMG too many people take the class descriptions as gospel, rather than the starting point which they are)</p><p></p><p>Use the Jump skill mechanic from d20Modern (no brainer decision)</p><p></p><p>Provide some more "build your campaign" ideas - include Ray Winnegars(sp?) original Dungeoncraft articles.</p><p></p><p>Disconnect D&D from Greyhawk (or at least include some very basic maps and comments about greyhawk. The current situation is neither fish nor fowl!)</p><p></p><p>Change spell names so that none of them are tied in to particular individuals.</p><p></p><p>Either restrict the clerics freedom to miss sleep and still prepare spells, or grant that same freedom to the wizard. At present it is yet another means for the cleric to trounce the wizard in functionality.</p><p></p><p>Something I'd like to see, but won't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Will ST bonus switched to Charisma (strength of will), Initiative bonus switched to Wisdom (perceptiveness and readiness).</p><p></p><p>More realistic options for alternative xp awards - drawing from the work in CoC and d20M.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 612872, member: 114"] Trying to think of some non-obvious ones... Provide rules and guidance for handling political games - building castles, getting involved in politics etc. Provide more extensive examples of customisation of classes (even with the 4-6 examples in PHB and DMG too many people take the class descriptions as gospel, rather than the starting point which they are) Use the Jump skill mechanic from d20Modern (no brainer decision) Provide some more "build your campaign" ideas - include Ray Winnegars(sp?) original Dungeoncraft articles. Disconnect D&D from Greyhawk (or at least include some very basic maps and comments about greyhawk. The current situation is neither fish nor fowl!) Change spell names so that none of them are tied in to particular individuals. Either restrict the clerics freedom to miss sleep and still prepare spells, or grant that same freedom to the wizard. At present it is yet another means for the cleric to trounce the wizard in functionality. Something I'd like to see, but won't :) Will ST bonus switched to Charisma (strength of will), Initiative bonus switched to Wisdom (perceptiveness and readiness). More realistic options for alternative xp awards - drawing from the work in CoC and d20M. [/QUOTE]
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What NON-OBVIOUS stuff would you like to see in Revised?
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