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What NON-OBVIOUS stuff would you like to see in Revised?
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<blockquote data-quote="Kichwas" data-source="post: 613027" data-attributes="member: 891"><p>More things on my list, some of which has been seen elsewhere:</p><p></p><ul> <li data-xf-list-type="ul">Include in-depth guidelines on determining Story-based XP rather than the vague section there at present.</li> <li data-xf-list-type="ul">Fix the economics of magic item creation. Right now, a smart player could make a single 'hoop' of continual light spell, that casts the spell on common rocks, and create a whole new industry by making a conveyer belt that drops rocks through the hoop... While you can't plug every hole, there should at least be reasons discussed why assembly line magic item usage doesn't destroy the genre.</li> <li data-xf-list-type="ul">Change Skill Focus to "+3 to one skill, or +2 to two chosen as a unified theme (DM approval required on theme). Sample themes include: ...etc..."</li> <li data-xf-list-type="ul">Drop Alchemy for Sorcerers, give them yet even more CHA based skills.</li> <li data-xf-list-type="ul">Change spellcraft DCs so that you have a penalty of 2 on spells cast from another class. -OR- a bonus of 2 from your own class (either or system, not both).</li> <li data-xf-list-type="ul">Have Spell Mastery and Spell Focus feats affect Spellcraft checks (if they don't already, not sure).</li> <li data-xf-list-type="ul">Put Eschew Materials feat, from the FR source Material, into the core rules.</li> <li data-xf-list-type="ul">Put a revised version of Spellcasting Prodigy into the core rules. I say this only because the feat is too powerful as written, and the core rules makes a good place to fix it. I don't have clear ideas on how to fix it however. As written, the feat works as if you had 1/2 Spell Focus on every college, and for high enough stats, one free bonus spell. It's become one of those -every caster ought to have this- feats.</li> <li data-xf-list-type="ul">Switch Rangers to a bonus feats system, choosing from a list of -ranger feats-. Have these placed out across their levels. This one is a pipe dream because while it would fix them (See AEG's Mercenary Ranger-though that class may be -too good-, the idea is there), it would require too much of a change on existing Rangers.</li> <li data-xf-list-type="ul">Scale Toughness. Perhaps make it +1 hit point per level. Or +1 every odd numbered level.</li> </ul></blockquote><p></p>
[QUOTE="Kichwas, post: 613027, member: 891"] More things on my list, some of which has been seen elsewhere: [list][*]Include in-depth guidelines on determining Story-based XP rather than the vague section there at present.[*]Fix the economics of magic item creation. Right now, a smart player could make a single 'hoop' of continual light spell, that casts the spell on common rocks, and create a whole new industry by making a conveyer belt that drops rocks through the hoop... While you can't plug every hole, there should at least be reasons discussed why assembly line magic item usage doesn't destroy the genre.[*]Change Skill Focus to "+3 to one skill, or +2 to two chosen as a unified theme (DM approval required on theme). Sample themes include: ...etc..."[*]Drop Alchemy for Sorcerers, give them yet even more CHA based skills.[*]Change spellcraft DCs so that you have a penalty of 2 on spells cast from another class. -OR- a bonus of 2 from your own class (either or system, not both).[*]Have Spell Mastery and Spell Focus feats affect Spellcraft checks (if they don't already, not sure).[*]Put Eschew Materials feat, from the FR source Material, into the core rules.[*]Put a revised version of Spellcasting Prodigy into the core rules. I say this only because the feat is too powerful as written, and the core rules makes a good place to fix it. I don't have clear ideas on how to fix it however. As written, the feat works as if you had 1/2 Spell Focus on every college, and for high enough stats, one free bonus spell. It's become one of those -every caster ought to have this- feats.[*]Switch Rangers to a bonus feats system, choosing from a list of -ranger feats-. Have these placed out across their levels. This one is a pipe dream because while it would fix them (See AEG's Mercenary Ranger-though that class may be -too good-, the idea is there), it would require too much of a change on existing Rangers.[*]Scale Toughness. Perhaps make it +1 hit point per level. Or +1 every odd numbered level. [/list] [/QUOTE]
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