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What NON-OBVIOUS stuff would you like to see in Revised?
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<blockquote data-quote="Sir Whiskers" data-source="post: 618453" data-attributes="member: 6941"><p>Many of my preferences have already been mentioned - here are a few that haven't:</p><p></p><p>1. List BAB for all monsters. I use the optional rule for contested concentration checks and since it's a pain to figure the BAB manually, we've gone to a Reflex save. I think BAB works better, though - I just don't want to figure it out every time myself.</p><p></p><p>2. Get rid of the current familiar list. Create a list of basic bonuses given by familiars (bonus stat, bonus save, special ability) then allow a character to choose any normal, weak animal as a familiar. The particular special ability can be rolled randomly, or the GM can choose one to fit the character's conception. I'm tired of players choosing toads to get the Con boost, and so on. </p><p></p><p>3. Simplify magic item creation, by reducing the number of feats. At most, Scribe Scroll, Brew Potion, Craft Magic Arms and Armor, Create Minor Item (<5,000 gp value), Create Moderate Item (<20,000 gp item), Create Major Item (no gp limit - no artifacts). Anything not a scroll, potion, weapon, or armor would fall under the Create Item feats.</p><p></p><p>4. Eliminate the limited weapon lists for classes like the druid - give them simple weapon proficiency. If flavor demands it, add a weapon or two to a particular class. This would simplify things, as the player then only has to know if a weapon is simple, martial, or exotic to know if his character can use it.</p><p></p><p>5. Combine all the 2nd-level stat buffing spells into one spell. Allow the caster to choose what stat when casting it. Allow only one such buff spell (regardless of the stat buffed) to work on the same target at the same time.</p><p></p><p>6. I hate the limited and (somewhat) unbalanced lists for summoning. Change Summon Monster and Summon Nature's Ally to work based on the CR of the creature summoned. Example, SM I can summon any creature of less than CR 1. Include some (relatively) simple mechanism for limiting the creatures any one caster can summon.</p><p></p><p>7. Officially change bows and ammunition, so that the bow only adds to the attack roll, and ammunition only adds to damage (and penetrates DR). This neatly stops the infamous Greater Magic Weapon stacking problem.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 618453, member: 6941"] Many of my preferences have already been mentioned - here are a few that haven't: 1. List BAB for all monsters. I use the optional rule for contested concentration checks and since it's a pain to figure the BAB manually, we've gone to a Reflex save. I think BAB works better, though - I just don't want to figure it out every time myself. 2. Get rid of the current familiar list. Create a list of basic bonuses given by familiars (bonus stat, bonus save, special ability) then allow a character to choose any normal, weak animal as a familiar. The particular special ability can be rolled randomly, or the GM can choose one to fit the character's conception. I'm tired of players choosing toads to get the Con boost, and so on. 3. Simplify magic item creation, by reducing the number of feats. At most, Scribe Scroll, Brew Potion, Craft Magic Arms and Armor, Create Minor Item (<5,000 gp value), Create Moderate Item (<20,000 gp item), Create Major Item (no gp limit - no artifacts). Anything not a scroll, potion, weapon, or armor would fall under the Create Item feats. 4. Eliminate the limited weapon lists for classes like the druid - give them simple weapon proficiency. If flavor demands it, add a weapon or two to a particular class. This would simplify things, as the player then only has to know if a weapon is simple, martial, or exotic to know if his character can use it. 5. Combine all the 2nd-level stat buffing spells into one spell. Allow the caster to choose what stat when casting it. Allow only one such buff spell (regardless of the stat buffed) to work on the same target at the same time. 6. I hate the limited and (somewhat) unbalanced lists for summoning. Change Summon Monster and Summon Nature's Ally to work based on the CR of the creature summoned. Example, SM I can summon any creature of less than CR 1. Include some (relatively) simple mechanism for limiting the creatures any one caster can summon. 7. Officially change bows and ammunition, so that the bow only adds to the attack roll, and ammunition only adds to damage (and penetrates DR). This neatly stops the infamous Greater Magic Weapon stacking problem. [/QUOTE]
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What NON-OBVIOUS stuff would you like to see in Revised?
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