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General Tabletop Discussion
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What NON-OBVIOUS stuff would you like to see in Revised?
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<blockquote data-quote="Oni" data-source="post: 620077" data-attributes="member: 380"><p>Here is another thing I think would be nice. </p><p></p><p></p><p>*In regards to spell descriptors create a catagory of them called energy descriptors, have it include positive, negative, sonic, acid, cold, fire, and electricity. Create a sub-catagory called elemental descriptors, it would include only acid, cold, fire, and electricity. </p><p>. -Change Resist Elements, Endure Elements, Protection from elements to Resist energy et c., have them be able to block also negative and positive energy (if your feeling real uppity have energy drain, or undead ability drain equal to a certain amount of damage, like say 10 or 15 (those would be my recommendations, then resist could stop ability drain, and protection energy drain for a while). If you were to include something like like Energy Immunity from T&B make it Elemental immunity and only able to stop the elemental subgroup. </p><p>. -Replace spells that do a specific type elemental damage with a spell type. For instance replace Fireball or Lightning bolt, with Elemental Ball, or Elemental Bolt. Upon gaining the spell the caster chooses one element type from the elemental subgroup and forever after that is the energy type the spell produces. ex. a sorcere gains sixth level and chooses Elemental Ball, he picks the cold descriptor and now the spell does cold damage. He could later pick Elemental ball again and choose a different descriptor as a different spell. Sonic is not available as it is not an Elemental descriptor. </p><p>. -If Energy Substitution is included, change it to Elemental Substitution. Make a seperate feat called Energy Substitution, it does the same thing as Elemental Substitution but also includes the negative, positive, and sonic descriptors in addition to the elemental descriptors however it takes up a slot one level higher than the spell to use.</p></blockquote><p></p>
[QUOTE="Oni, post: 620077, member: 380"] Here is another thing I think would be nice. *In regards to spell descriptors create a catagory of them called energy descriptors, have it include positive, negative, sonic, acid, cold, fire, and electricity. Create a sub-catagory called elemental descriptors, it would include only acid, cold, fire, and electricity. . -Change Resist Elements, Endure Elements, Protection from elements to Resist energy et c., have them be able to block also negative and positive energy (if your feeling real uppity have energy drain, or undead ability drain equal to a certain amount of damage, like say 10 or 15 (those would be my recommendations, then resist could stop ability drain, and protection energy drain for a while). If you were to include something like like Energy Immunity from T&B make it Elemental immunity and only able to stop the elemental subgroup. . -Replace spells that do a specific type elemental damage with a spell type. For instance replace Fireball or Lightning bolt, with Elemental Ball, or Elemental Bolt. Upon gaining the spell the caster chooses one element type from the elemental subgroup and forever after that is the energy type the spell produces. ex. a sorcere gains sixth level and chooses Elemental Ball, he picks the cold descriptor and now the spell does cold damage. He could later pick Elemental ball again and choose a different descriptor as a different spell. Sonic is not available as it is not an Elemental descriptor. . -If Energy Substitution is included, change it to Elemental Substitution. Make a seperate feat called Energy Substitution, it does the same thing as Elemental Substitution but also includes the negative, positive, and sonic descriptors in addition to the elemental descriptors however it takes up a slot one level higher than the spell to use. [/QUOTE]
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What NON-OBVIOUS stuff would you like to see in Revised?
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