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What NON-OBVIOUS stuff would you like to see in Revised?
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<blockquote data-quote="Alcamtar" data-source="post: 628572" data-attributes="member: 3842"><p><strong>Re: Re: What NON-OBVIOUS stuff would you like to see in Revised?</strong></p><p></p><p></p><p></p><p>A strength crossbow already exists: it's called a heavy crossbow. If you want an even heavier crossbow, increase damage <strong>and</strong> loading time. Historically, crossbows took about 15-30 seconds to load, except for very light sport crossbows, so this is realistic.</p><p></p><p>A strength sling doesn't really make sense. The sling gets it's power from momentum and velocity, not strength. Being stronger won't let you swing it faster, I shouldn't think. I guess I could see lobbing larger stones with it...</p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>Part of the point of crossbows is that they can be held loaded; a bow cannot. Also as I said, realistically crossbows are very slow to load, but once they're loaded they can be held ready to fire for a long time. A bow can be loaded quickly, but cannot be held ready (at least a longbow cannot, and a strength bow of any type certainly couldn't).</strong></p><p><strong></strong></p><p><strong>Crossbows are also more complex to load and fire. You have to pull the skein back and lock it, insert a missile, and then activate the firing mechanism -- it's not all one motion pull and release like a bow. Even if you could pull the skein back and load it in a single motion with one hand, you'd still have to lock it, raise it to firing position and aim, and fire... how many times can you do that in six seconds?</strong></p><p><strong></strong></p><p><strong>D&D is already very generous with firing rates for both bows and crossbows. Two shots in a six-second round is about max for a realistic longbow, a shot every other round is reasonable for a light hand-cocked crossbow, and a shot every 3-5 rounds is about right for a heavy crossbow.</strong></p></blockquote><p></p>
[QUOTE="Alcamtar, post: 628572, member: 3842"] [b]Re: Re: What NON-OBVIOUS stuff would you like to see in Revised?[/b] A strength crossbow already exists: it's called a heavy crossbow. If you want an even heavier crossbow, increase damage [b]and[/b] loading time. Historically, crossbows took about 15-30 seconds to load, except for very light sport crossbows, so this is realistic. A strength sling doesn't really make sense. The sling gets it's power from momentum and velocity, not strength. Being stronger won't let you swing it faster, I shouldn't think. I guess I could see lobbing larger stones with it... [b] Part of the point of crossbows is that they can be held loaded; a bow cannot. Also as I said, realistically crossbows are very slow to load, but once they're loaded they can be held ready to fire for a long time. A bow can be loaded quickly, but cannot be held ready (at least a longbow cannot, and a strength bow of any type certainly couldn't). Crossbows are also more complex to load and fire. You have to pull the skein back and lock it, insert a missile, and then activate the firing mechanism -- it's not all one motion pull and release like a bow. Even if you could pull the skein back and load it in a single motion with one hand, you'd still have to lock it, raise it to firing position and aim, and fire... how many times can you do that in six seconds? D&D is already very generous with firing rates for both bows and crossbows. Two shots in a six-second round is about max for a realistic longbow, a shot every other round is reasonable for a light hand-cocked crossbow, and a shot every 3-5 rounds is about right for a heavy crossbow.[/b] [/QUOTE]
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