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What normally happens after a TPK?
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<blockquote data-quote="Lanefan" data-source="post: 5195427" data-attributes="member: 29398"><p>Fully agreed, and while many is the time I've wiped out over half a party I've never in 26 years of DMing managed to pull off a full-ride TPK. The bloody parties are just too resilient!</p><p></p><p>Nearest I ever got to a full TPK was during my last campaign. Of a party of 10 there were 2 survivors: one was teleported (as an effect of the encounter) about 1000 miles away and the other, on realizing the party was doomed, teleported himself out with as much expensive gear as he could quickly grab. He later used said expensive gear to buy a wish and get everyone back.</p><p></p><p>As everyone has backup characters in my current game (in fact, there's two entire backup parties out there!), a TPK now would represent a likely end to that story arc but no threat at all to the continuation of the overall campaign.</p><p></p><p>Lan-"which also means I don't need to pull punches"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5195427, member: 29398"] Fully agreed, and while many is the time I've wiped out over half a party I've never in 26 years of DMing managed to pull off a full-ride TPK. The bloody parties are just too resilient! Nearest I ever got to a full TPK was during my last campaign. Of a party of 10 there were 2 survivors: one was teleported (as an effect of the encounter) about 1000 miles away and the other, on realizing the party was doomed, teleported himself out with as much expensive gear as he could quickly grab. He later used said expensive gear to buy a wish and get everyone back. As everyone has backup characters in my current game (in fact, there's two entire backup parties out there!), a TPK now would represent a likely end to that story arc but no threat at all to the continuation of the overall campaign. Lan-"which also means I don't need to pull punches"-efan [/QUOTE]
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What normally happens after a TPK?
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