Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What normally happens after a TPK?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chainsaw" data-source="post: 5195507" data-attributes="member: 70196"><p>Back in middle and high school, when I would DM 2E, and we played on the weekends or after school, we'd just do something else after a TPK. No big deal, same as if someone lost a game of checkers or something. Characters died all the time and no one's real life identity was jeopardized or anything. There was a pretty good chance we'd either decide to watch Bloodsport, Cyborg or the Metallica tour documentary again (if it were night) or go outside to play football or catch or something (during the day). If we were lucky, we'd either have a parent (in middle school) or a friend (in high school) to drive us into town to screw around at the mall. We might pick up again the next weekend with new characters in a new dungeon. We might not. D&D was just a game that we'd play sometimes when we didn't have something else to do.</p><p> </p><p>More recently, when I have played newer editions, TPK has been a pretty scary concept that people only mentioned with wild eyes, but ultimately it never actually happened - people had invested so much time writing a history or optimizing builds that they would have been really upset if they died. Our DM knew this and so there were never any TPKs. I'm not sure we were ever really in any danger, to be honest.</p><p> </p><p>I doubt it's necessarily editions specific though. My experience is that it's more age correlated - back we were younger, we really didn't give a crap. We were just filling empty time. As adults, I have found that people use the game more as an escape, so they maximize the fantasy and invest more emotionally.</p></blockquote><p></p>
[QUOTE="Chainsaw, post: 5195507, member: 70196"] Back in middle and high school, when I would DM 2E, and we played on the weekends or after school, we'd just do something else after a TPK. No big deal, same as if someone lost a game of checkers or something. Characters died all the time and no one's real life identity was jeopardized or anything. There was a pretty good chance we'd either decide to watch Bloodsport, Cyborg or the Metallica tour documentary again (if it were night) or go outside to play football or catch or something (during the day). If we were lucky, we'd either have a parent (in middle school) or a friend (in high school) to drive us into town to screw around at the mall. We might pick up again the next weekend with new characters in a new dungeon. We might not. D&D was just a game that we'd play sometimes when we didn't have something else to do. More recently, when I have played newer editions, TPK has been a pretty scary concept that people only mentioned with wild eyes, but ultimately it never actually happened - people had invested so much time writing a history or optimizing builds that they would have been really upset if they died. Our DM knew this and so there were never any TPKs. I'm not sure we were ever really in any danger, to be honest. I doubt it's necessarily editions specific though. My experience is that it's more age correlated - back we were younger, we really didn't give a crap. We were just filling empty time. As adults, I have found that people use the game more as an escape, so they maximize the fantasy and invest more emotionally. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What normally happens after a TPK?
Top