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What normally happens after a TPK?
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<blockquote data-quote="IronWolf" data-source="post: 5195816" data-attributes="member: 21076"><p>A TPK is pretty rare in our case, but the times it has happened it leads to the start of a new campaign. Trying to pick up the previous storyline with new characters just doesn't seem to go well. So generally we tend to switch DMs after a TPK to give one a break or possibly switch game systems. Or possibly just advance the campaign time line and start in the world with new characters.</p><p></p><p>Though in the current campaign our characters have taken on a rather epic scavenger hunt for pieces one of the wizards in a previous campaign that resulted in a rather high level TPK has left across the continent. But the time line is much later than that of the original campaign.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5195816, member: 21076"] A TPK is pretty rare in our case, but the times it has happened it leads to the start of a new campaign. Trying to pick up the previous storyline with new characters just doesn't seem to go well. So generally we tend to switch DMs after a TPK to give one a break or possibly switch game systems. Or possibly just advance the campaign time line and start in the world with new characters. Though in the current campaign our characters have taken on a rather epic scavenger hunt for pieces one of the wizards in a previous campaign that resulted in a rather high level TPK has left across the continent. But the time line is much later than that of the original campaign. [/QUOTE]
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What normally happens after a TPK?
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