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What normally happens after a TPK?
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<blockquote data-quote="Starfox" data-source="post: 5198932" data-attributes="member: 2303"><p>Today, I think a TPK would mean the moral bankruptcy of the game. People would lose interest, go into denial, etc. It is rare for people to die in our campaigns, as we focus more on role-play than on tactics.</p><p></p><p>We've glossed over two TPKs back in the early 80's. One was in Q3, in the demonweb. We used teleport in the web, not having been warned not to. The DM let our bodies be lost, but our souls be recoverable, reincarnated in new bodies. After that, our party consisted of a doppleganger, a titan, and a ki-rin. I wasn't the DM of this one.</p><p></p><p>Another was even earlier, with me as a DM. We'd let a new guy into our high-school game, and he played an assassin. For some obscure reason he figured the goal of an assassin had to be to kill everyone else. He succeeded a bit too well - the session ended with the reed raft the players were trying to evacuate on (the assassin had let their boat drift away) sank after heavy-duty combat on board. This is the only time I've had a play session end in physical violence (not as bad as it sounds, we were still kids).</p></blockquote><p></p>
[QUOTE="Starfox, post: 5198932, member: 2303"] Today, I think a TPK would mean the moral bankruptcy of the game. People would lose interest, go into denial, etc. It is rare for people to die in our campaigns, as we focus more on role-play than on tactics. We've glossed over two TPKs back in the early 80's. One was in Q3, in the demonweb. We used teleport in the web, not having been warned not to. The DM let our bodies be lost, but our souls be recoverable, reincarnated in new bodies. After that, our party consisted of a doppleganger, a titan, and a ki-rin. I wasn't the DM of this one. Another was even earlier, with me as a DM. We'd let a new guy into our high-school game, and he played an assassin. For some obscure reason he figured the goal of an assassin had to be to kill everyone else. He succeeded a bit too well - the session ended with the reed raft the players were trying to evacuate on (the assassin had let their boat drift away) sank after heavy-duty combat on board. This is the only time I've had a play session end in physical violence (not as bad as it sounds, we were still kids). [/QUOTE]
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