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What normally happens after a TPK?
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<blockquote data-quote="Uder" data-source="post: 5199516" data-attributes="member: 11949"><p>I agree completely. To see the idea of a campaign defined down so narrowly deserved comment IMO.</p><p></p><p>I voted the first option - I've done that for 2 out of 3 TPKs. The first time I did the old "you awaken three days later in a prison cell," and the second some players arranged to save their old characters while other players started new ones. Neither of these strictly fits the first poll choice, but it's closer than "Other."</p><p></p><p>The third TPK I've had was a restart, complete with a change of game system. The less said about that the better. My fault completely.</p><p></p><p>I technically have a fourth TPK, but that was a planned ending to the campaign and no dice were rolled in the final "encounter" that led to the end of the party... along the lines of the ending to <em>Butch Cassidy and the Sundance Kid</em>. Since the PCs in that campaign won by dying, it's not really a classic TPK.</p><p></p><p>So... three TPKs. As two of the TPKs were my fault, I honestly think that's a bad record. I think I've learned from them, though. I'm standing at three TPKs for my first two decades of RPGing, and none for the last decade. Here's to another ten years (or more) of <em>just enough</em> PC death to keep it interesting, but not so much that it brings the game to a halt.</p></blockquote><p></p>
[QUOTE="Uder, post: 5199516, member: 11949"] I agree completely. To see the idea of a campaign defined down so narrowly deserved comment IMO. I voted the first option - I've done that for 2 out of 3 TPKs. The first time I did the old "you awaken three days later in a prison cell," and the second some players arranged to save their old characters while other players started new ones. Neither of these strictly fits the first poll choice, but it's closer than "Other." The third TPK I've had was a restart, complete with a change of game system. The less said about that the better. My fault completely. I technically have a fourth TPK, but that was a planned ending to the campaign and no dice were rolled in the final "encounter" that led to the end of the party... along the lines of the ending to [I]Butch Cassidy and the Sundance Kid[/I]. Since the PCs in that campaign won by dying, it's not really a classic TPK. So... three TPKs. As two of the TPKs were my fault, I honestly think that's a bad record. I think I've learned from them, though. I'm standing at three TPKs for my first two decades of RPGing, and none for the last decade. Here's to another ten years (or more) of [I]just enough[/I] PC death to keep it interesting, but not so much that it brings the game to a halt. [/QUOTE]
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