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What not yet published concept are you hoping for?
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<blockquote data-quote="fba827" data-source="post: 4351212" data-attributes="member: 807"><p>update of previous tally....</p><p></p><p>adding things up ..</p><p></p><p>Note: I did not try to interpret people's thoughts to try and get things to conform to the list, so some ideas are similar but not necessarily the same.</p><p></p><p>Here is what we have so far ....</p><p></p><p>CLASSES</p><p>* Druid (shapeshifting and spells) 8</p><p>* Nature-spell caster (entangles, lightning strike, gusts of wind, etc - like druid but without heavy focus on shapeshifting) 3</p><p>* Shapeshifter 2</p><p>* Barbarian 6</p><p>* Two-handed Striker (possibly barbarian) 1</p><p>* Swordmage 5</p><p>* Bladesinger 1</p><p>* Arcane Strike (ala arcane duelist) 1</p><p>* Unarmored arcane based melee striker 1</p><p>* Divine Striker 1</p><p>* Necromancer 7</p><p>* Summoner 5</p><p>* Magically-powered Leader classes 1</p><p>* Psions 4</p><p>* Shaper Psions 1</p><p>* Soul Knives 2</p><p>* Monk 4</p><p>* Dwarven Defender 2</p><p>* Wild Mage 2</p><p>* Bard 2</p><p>* Illusionist 3</p><p>* Illusionist (using trickery, not direct damage) 2</p><p>* Artificer 1</p><p>* Archivist (as a divine leader, pure caster with dark knowledge) 1</p><p>* More controllers 1</p><p>* Swashbuckler 1</p><p>* Occidental style monk/friar 1</p><p>* Binder (like from tome of magic) 1</p><p></p><p>POWER SOURCES</p><p>* Elemental Power Source 3</p><p>* Pscionics 7</p><p>* Ki 2</p><p>* Ki (but specifically not equal to "asian" theme/flavor) 1</p><p>* Primal 2</p><p>* Shadow 1</p><p></p><p>PC RACES</p><p>* Gnoll 2</p><p>* Goliaths 3</p><p>* Shadar-kai 1</p><p>* warforged (complete treatment) 2</p><p>* changeling/doppleganer 1</p><p>* kalashtar 1</p><p>* shifter 1</p><p>* half-orc 2</p><p>* Half-orge 1</p><p>* Gnome 1</p><p>* Orc 1</p><p>* Giant race 1</p><p>* tiny fae 1</p><p>* centaur 1</p><p>* satyr 1</p><p></p><p>MISC</p><p>* Fluff 5</p><p>* Red Steel/Savage Coast 2</p><p>* Dark Sun 1</p><p>* Al-Qadim 2</p><p>* Grafts 1</p><p>* Gestalt Rules 1</p><p>* Wishes (done generically) 1</p><p>* More available options (feats, classes, weapons, powers, paragon paths, etc) 5</p><p>* Metallic Dragons 1</p><p>* More/Better Multiclassing options 1</p><p>* Modrons 1</p><p>* Time Travel Rules 1</p><p>* Racial Paragon Paths 1</p><p>* dragomarks 1</p><p>* channel divinity options for eberron deities 1</p><p>* paragon paths for eberron organizations 1</p><p>* expandion of rituals (including alchemy/technology/science based rituals)</p><p>* Brand new campaign settings 1</p><p>* centaur 1</p><p>* pegasus 1</p><p>* clay golem 1</p><p>* frost giant 1</p><p>* merfolk 1</p><p>* more fey 1</p><p></p><p></p><p>And, of course it is safe to say that some people may not have mentioned things that were implied or already-known-to-be-released soon (i.e. primal power source isn't ranked high but considering the number of nature/druid/barbarian classes being hoped for, I'd say it's implied for many more)</p></blockquote><p></p>
[QUOTE="fba827, post: 4351212, member: 807"] update of previous tally.... adding things up .. Note: I did not try to interpret people's thoughts to try and get things to conform to the list, so some ideas are similar but not necessarily the same. Here is what we have so far .... CLASSES * Druid (shapeshifting and spells) 8 * Nature-spell caster (entangles, lightning strike, gusts of wind, etc - like druid but without heavy focus on shapeshifting) 3 * Shapeshifter 2 * Barbarian 6 * Two-handed Striker (possibly barbarian) 1 * Swordmage 5 * Bladesinger 1 * Arcane Strike (ala arcane duelist) 1 * Unarmored arcane based melee striker 1 * Divine Striker 1 * Necromancer 7 * Summoner 5 * Magically-powered Leader classes 1 * Psions 4 * Shaper Psions 1 * Soul Knives 2 * Monk 4 * Dwarven Defender 2 * Wild Mage 2 * Bard 2 * Illusionist 3 * Illusionist (using trickery, not direct damage) 2 * Artificer 1 * Archivist (as a divine leader, pure caster with dark knowledge) 1 * More controllers 1 * Swashbuckler 1 * Occidental style monk/friar 1 * Binder (like from tome of magic) 1 POWER SOURCES * Elemental Power Source 3 * Pscionics 7 * Ki 2 * Ki (but specifically not equal to "asian" theme/flavor) 1 * Primal 2 * Shadow 1 PC RACES * Gnoll 2 * Goliaths 3 * Shadar-kai 1 * warforged (complete treatment) 2 * changeling/doppleganer 1 * kalashtar 1 * shifter 1 * half-orc 2 * Half-orge 1 * Gnome 1 * Orc 1 * Giant race 1 * tiny fae 1 * centaur 1 * satyr 1 MISC * Fluff 5 * Red Steel/Savage Coast 2 * Dark Sun 1 * Al-Qadim 2 * Grafts 1 * Gestalt Rules 1 * Wishes (done generically) 1 * More available options (feats, classes, weapons, powers, paragon paths, etc) 5 * Metallic Dragons 1 * More/Better Multiclassing options 1 * Modrons 1 * Time Travel Rules 1 * Racial Paragon Paths 1 * dragomarks 1 * channel divinity options for eberron deities 1 * paragon paths for eberron organizations 1 * expandion of rituals (including alchemy/technology/science based rituals) * Brand new campaign settings 1 * centaur 1 * pegasus 1 * clay golem 1 * frost giant 1 * merfolk 1 * more fey 1 And, of course it is safe to say that some people may not have mentioned things that were implied or already-known-to-be-released soon (i.e. primal power source isn't ranked high but considering the number of nature/druid/barbarian classes being hoped for, I'd say it's implied for many more) [/QUOTE]
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