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What oddities have made it into your game?
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<blockquote data-quote="D_Sinclair" data-source="post: 2507428" data-attributes="member: 21823"><p>The fence.</p><p></p><p>It was a no magic campaign (with a cleric!) and in the middle of the jungle, there was a fence. Wasn't guarding anything or forming up a pan or corral or anything. Just a six foot high fence there in the middle of nowhere in the rain forest.</p><p></p><p>Did we walk around it? Hell no!</p><p></p><p>We climbed over it. Or tried to, anyway.</p><p>One character couldn't climb over the fence. He'd just keep getting up to the top, slipping, and falling. He succumbed to his injuries without ever seeing the other side. Another character, the godless cleric, made it to the top, slipped, and landed hard, straddling the top rail of the fence. I'm sure the guys reading this can imagine what that should have felt like. One character was a female thief and she left her skirt attached to the fence. By that point, it was the third time that session the thief had lost her skirt, and she decided it was time to switch to pants. A fighter with an axe decided finally to cut the fence down rather than climb over it, and that took another two hours to accomplish.</p><p></p><p>I swear, never before or since that night have I seen do many dice rolls go horribly awry... Of course, the DM didn't need to insist on die rolls for every last little thing, either.</p></blockquote><p></p>
[QUOTE="D_Sinclair, post: 2507428, member: 21823"] The fence. It was a no magic campaign (with a cleric!) and in the middle of the jungle, there was a fence. Wasn't guarding anything or forming up a pan or corral or anything. Just a six foot high fence there in the middle of nowhere in the rain forest. Did we walk around it? Hell no! We climbed over it. Or tried to, anyway. One character couldn't climb over the fence. He'd just keep getting up to the top, slipping, and falling. He succumbed to his injuries without ever seeing the other side. Another character, the godless cleric, made it to the top, slipped, and landed hard, straddling the top rail of the fence. I'm sure the guys reading this can imagine what that should have felt like. One character was a female thief and she left her skirt attached to the fence. By that point, it was the third time that session the thief had lost her skirt, and she decided it was time to switch to pants. A fighter with an axe decided finally to cut the fence down rather than climb over it, and that took another two hours to accomplish. I swear, never before or since that night have I seen do many dice rolls go horribly awry... Of course, the DM didn't need to insist on die rolls for every last little thing, either. [/QUOTE]
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