Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What of each edition do you like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4429835" data-attributes="member: 710"><p>A thing I like in principle and applies to both editions:</p><p>Levels are a a gauge of relative power between different characters and monsters.</p><p></p><p>That might be a given, but it's not - you could have a system where you just compare relative levels inside one class. Earlier D&D editions seem to have done this to some extent, with the idea that high level wizards are more powerful then high level fighters, and characters advance at different rates for the same XP.</p><p></p><p>Of course, no system is perfect at this, and there are lots of variation possible.</p><p>I think the 4E approach gets it a little better, though it also "detracts" a little from it, in regards to NPCs - they come not only with levels, but Minion, Elite and Solo "qualifiers". But it fits my overall goal I hope from levels - I have tools to gauge the difficulty of the challenges the party faces. </p><p>What I love is that there's now also a reliable tool for non-combat stuff in 4E. </p><p></p><p>My first RPG was Shadowrun, and it really didn't have such measurement tools - it's a point buy system for the most part, and even if you account for total point buy values or karma point totals, you just don't have a good measure. </p><p></p><p>Not every DM needs this stuff - especially once you know the group and the system, you can get a lot right without such tools. But I still feel more comfortable with this system.</p><p></p><p>In regards to the level measurement system, I also like the "monster roles" denotations. They help guide how you can build _and_ run an encounter. For building it, you can use it as a guideline to create an interesting combat - mixing artillery monsters with soldier monsters to protect them, and stuff like that. And if you run the encounter, you know that those artilleries need protection, and the soldiers are there to give it. It's really a simple idea, but seeing it implemented in the core of the system is still great. </p><p></p><p>Stuff I like specifically from 3E is things like "character builds". I don't mean this in the min-maxing sense, but I like it when I can create a character and use the rules to fit the idea or theme of the character. That's something that usually only point-buy game systems get done really well, and I think 3E is great at this. I admit, I don't want Craft (Calligraphy) to compete with Move Silently in my decision where to distribute skill points, but I sure like a game system that gives me the tools to represent both abilities.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4429835, member: 710"] A thing I like in principle and applies to both editions: Levels are a a gauge of relative power between different characters and monsters. That might be a given, but it's not - you could have a system where you just compare relative levels inside one class. Earlier D&D editions seem to have done this to some extent, with the idea that high level wizards are more powerful then high level fighters, and characters advance at different rates for the same XP. Of course, no system is perfect at this, and there are lots of variation possible. I think the 4E approach gets it a little better, though it also "detracts" a little from it, in regards to NPCs - they come not only with levels, but Minion, Elite and Solo "qualifiers". But it fits my overall goal I hope from levels - I have tools to gauge the difficulty of the challenges the party faces. What I love is that there's now also a reliable tool for non-combat stuff in 4E. My first RPG was Shadowrun, and it really didn't have such measurement tools - it's a point buy system for the most part, and even if you account for total point buy values or karma point totals, you just don't have a good measure. Not every DM needs this stuff - especially once you know the group and the system, you can get a lot right without such tools. But I still feel more comfortable with this system. In regards to the level measurement system, I also like the "monster roles" denotations. They help guide how you can build _and_ run an encounter. For building it, you can use it as a guideline to create an interesting combat - mixing artillery monsters with soldier monsters to protect them, and stuff like that. And if you run the encounter, you know that those artilleries need protection, and the soldiers are there to give it. It's really a simple idea, but seeing it implemented in the core of the system is still great. Stuff I like specifically from 3E is things like "character builds". I don't mean this in the min-maxing sense, but I like it when I can create a character and use the rules to fit the idea or theme of the character. That's something that usually only point-buy game systems get done really well, and I think 3E is great at this. I admit, I don't want Craft (Calligraphy) to compete with Move Silently in my decision where to distribute skill points, but I sure like a game system that gives me the tools to represent both abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What of each edition do you like?
Top