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What of each edition do you like?
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<blockquote data-quote="Mercule" data-source="post: 4429913" data-attributes="member: 5100"><p>1E -- I have never found a system that was as easy to run from the hip as this -- except BECMI, though I'm not certain of that with weapon mastery, etc. in the Masters rules. It probably led to many bad habits, but I loved it.</p><p></p><p>I also loved the wide-open feel where using death knights in a 3rd level encounter wasn't "cheating", just mean. And I enjoyed that on both sides of the screen.</p><p></p><p>Mechanically, I liked the ranger as a protector of civilization, from the outside. I also liked the mix of arcane and divine spells that gave him a feel of someone who dabbled in lots of things and was prepared for desperate times.</p><p></p><p>2E -- Priests/clerics who felt different based on their patron. Customizable rogues. Rangers with stealth. That pretty well covers the list of redeeming features.</p><p></p><p>3E -- More detailed combat options (i.e. the battlemat was more necessary). NPCs and PCs had the same capabilities. Depth of character design and differenciation.</p><p></p><p>4E -- Monster roles. Removal of "wizards win". The skill system. Ask me again in a couple years.</p><p></p><p>BECMI -- Immortals, rather than gods. This is a recent consideration, and involves trying to remember something from 20+ years ago. I like the idea of not having to actually answer "where did the universe come from?" Dunno. All we've got now is a bunch of really, really powerful folk who live "out there", and there's <u>something</u> beyond them. I don't need to worry about how my home brew world or PC interacts with my personal beliefs or those of anyone else.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4429913, member: 5100"] 1E -- I have never found a system that was as easy to run from the hip as this -- except BECMI, though I'm not certain of that with weapon mastery, etc. in the Masters rules. It probably led to many bad habits, but I loved it. I also loved the wide-open feel where using death knights in a 3rd level encounter wasn't "cheating", just mean. And I enjoyed that on both sides of the screen. Mechanically, I liked the ranger as a protector of civilization, from the outside. I also liked the mix of arcane and divine spells that gave him a feel of someone who dabbled in lots of things and was prepared for desperate times. 2E -- Priests/clerics who felt different based on their patron. Customizable rogues. Rangers with stealth. That pretty well covers the list of redeeming features. 3E -- More detailed combat options (i.e. the battlemat was more necessary). NPCs and PCs had the same capabilities. Depth of character design and differenciation. 4E -- Monster roles. Removal of "wizards win". The skill system. Ask me again in a couple years. BECMI -- Immortals, rather than gods. This is a recent consideration, and involves trying to remember something from 20+ years ago. I like the idea of not having to actually answer "where did the universe come from?" Dunno. All we've got now is a bunch of really, really powerful folk who live "out there", and there's [u]something[/u] beyond them. I don't need to worry about how my home brew world or PC interacts with my personal beliefs or those of anyone else. [/QUOTE]
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What of each edition do you like?
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