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What of each edition do you like?
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<blockquote data-quote="Greg K" data-source="post: 4430104" data-attributes="member: 5038"><p>Basic DND (Holmes): It was my introduction although I only played it for a week.</p><p>- Modules B1, B2, X1</p><p>- Gazateers 1-14</p><p></p><p>1e: The edition that got me into the game. It introduced me to the Demon Princes and Arch Devils, beholders, drow, kuo-toa, and mindflayers.</p><p>- Several Modules: C1, D1-D3, G1-G3, I1, I3-5, I6, N1, L1-L2, Q1, S4, T1, U1-U4, WG4 </p><p>- 1e Forgotten Realms</p><p>- FR 1-16</p><p></p><p>2e: </p><p>- Cleric Spheres</p><p>- The settings: Al Qaudim, Darksun, Ravenloft</p><p>- Kits: good idea, but the patchwork mechanics of pre-3e DND made many of the kits wonky</p><p>- Complete Thief's Handbook</p><p>- Viking's Sourcebook</p><p>-PO: Combat and Tactics</p><p>- PO: Spells and Magic: I like the spell point system and variant styles of magic based up on it.</p><p></p><p>3e</p><p>It brought me back into DND.</p><p>- Unified Resolution</p><p>- (edit) Unified Experience chart</p><p>- 3 Save Categories</p><p>- Skill ranks are purchased</p><p>- the breakdown of skills (except for Use rope).</p><p>- Removing Race and level restrictions</p><p>- 0/0 level multiclassing (3.0)</p><p>- feats. Although, imo, several of the combat feats could have been standard maneuvers.</p><p>- Higher AC is better</p><p>- Monsters have stat bonuses</p><p>- the customizing a character section in the PHB although I would have liked to have seen elaboration.</p><p>- Unearthed Arcana</p><p>- OGL and d20STL allowing 3rd parties to play with the system. Without the 3pp support and their material, I would not have stuck with 3e.</p><p>- MM2, Fiend Folio, Fiendish Codex I, Lords of Madness, Dragonomicon, Stormwrack Stormwrack, Heroes of Horror, Book of Vile Darkness (as a DM resource). </p><p></p><p>4e</p><p>- Removing most of the nonbiological aspects of race and making them feats. This is one of only a few things from my pre-3e questionaire feedback that did not make it into 3e. I would love to see a 3pp do this for 3e.</p><p>- Armor proficiencies, weapon proficiencies and save bonuses for a classes are bonuses only apply at to first level characters. This was already a house rule of mine. </p><p>- Class based defense is official another one of the few things from my pre-questionaire feedback that did not make it into 3e. Maybe somebody can adapt this to 3e.</p><p>- Unified Save progression</p><p>- Action point are core even if I don't like the 4e mechanics compared to other mechanics I have seen for d20/OGL games. </p><p>- Passive Percepton. Already a house rule.</p><p>- spellcasters are balanced, but I still dislike per encounter and daily</p><p>- trimmed back the "Christmas Tree Syndrome"</p></blockquote><p></p>
[QUOTE="Greg K, post: 4430104, member: 5038"] Basic DND (Holmes): It was my introduction although I only played it for a week. - Modules B1, B2, X1 - Gazateers 1-14 1e: The edition that got me into the game. It introduced me to the Demon Princes and Arch Devils, beholders, drow, kuo-toa, and mindflayers. - Several Modules: C1, D1-D3, G1-G3, I1, I3-5, I6, N1, L1-L2, Q1, S4, T1, U1-U4, WG4 - 1e Forgotten Realms - FR 1-16 2e: - Cleric Spheres - The settings: Al Qaudim, Darksun, Ravenloft - Kits: good idea, but the patchwork mechanics of pre-3e DND made many of the kits wonky - Complete Thief's Handbook - Viking's Sourcebook -PO: Combat and Tactics - PO: Spells and Magic: I like the spell point system and variant styles of magic based up on it. 3e It brought me back into DND. - Unified Resolution - (edit) Unified Experience chart - 3 Save Categories - Skill ranks are purchased - the breakdown of skills (except for Use rope). - Removing Race and level restrictions - 0/0 level multiclassing (3.0) - feats. Although, imo, several of the combat feats could have been standard maneuvers. - Higher AC is better - Monsters have stat bonuses - the customizing a character section in the PHB although I would have liked to have seen elaboration. - Unearthed Arcana - OGL and d20STL allowing 3rd parties to play with the system. Without the 3pp support and their material, I would not have stuck with 3e. - MM2, Fiend Folio, Fiendish Codex I, Lords of Madness, Dragonomicon, Stormwrack Stormwrack, Heroes of Horror, Book of Vile Darkness (as a DM resource). 4e - Removing most of the nonbiological aspects of race and making them feats. This is one of only a few things from my pre-3e questionaire feedback that did not make it into 3e. I would love to see a 3pp do this for 3e. - Armor proficiencies, weapon proficiencies and save bonuses for a classes are bonuses only apply at to first level characters. This was already a house rule of mine. - Class based defense is official another one of the few things from my pre-questionaire feedback that did not make it into 3e. Maybe somebody can adapt this to 3e. - Unified Save progression - Action point are core even if I don't like the 4e mechanics compared to other mechanics I have seen for d20/OGL games. - Passive Percepton. Already a house rule. - spellcasters are balanced, but I still dislike per encounter and daily - trimmed back the "Christmas Tree Syndrome" [/QUOTE]
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